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The Resident Evil series is a very
established series that has managed to
survive from 1996 to the present day.

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In that time, the series has more than
20 games, and of course it's very
difficult to play and video 20 games.

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00:00:13,300 --> 00:00:15,700
I hope you weren't expecting the whole
game in one video.

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Anyway, Resident Evil games, just like
the Battlefield series, will be released
in parts, just so you know.

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Okay, let's start with the first game very
quickly.

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Resident Evil

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Zombies had been in the game industry
more or less since the 1980s, but the
big production that made zombies most
popular was Resident Evil, released in 1996.

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Another great feature of Resident Evil is
that it's a survival horror game.

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00:01:05,800 --> 00:01:08,800
In fact, the game that invented the
survival horror genre.

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It was so successful that we saw 500
games in this genre and we still continue
to see them thanks to Resident Evil.

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That's why it's one of the games we'll
call a father in the game industry.

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So how much of a horror game is it?

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00:01:21,800 --> 00:01:25,800
Well, you know, everyone's horror
criteria is a little different.

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Some people play Outlast laughing,
while others can be scared even while
playing Bioshock.

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Horror is something that can change
from person to person and I think a time
process is added to it.

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I mentioned it in the Silent Hill video.

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Now, when I play Resident Evil on my
32-inch 2K monitor, of course I'm not
scared, naturally.

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But when I imagine myself coming home
from school in 1996, opening the game
on a rainy day, playing games at night
on a 15-inch CRT monitor...

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Maybe I could be scared. Yes.

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Because the game has some jumpscare-
like scary moments.

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Dogs suddenly jumping out of the window,
spiders falling on your head, or the
world's scariest zombie with a unique
cutscene.

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The game gives you two options at the
beginning.

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Play as either Chris or Jill.

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I made a mistake and chose Chris. Don't
you ever do that.

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Because the game is much, much more
difficult when playing as Chris.

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For example, Chris only has 6 inventory
slots at the simplest.

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What does this mean?

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Let's say we only carry one weapon, okay?
We don't carry another weapon, we only
have one weapon.

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One is the weapon, one is the bullet,
leaving 4 slots.

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Two of them went to the door keys.

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One of them went to the puzzle element.

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Let there be health, right? Let's carry a
green herb.

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Well, the inventory is finished. You can't
get anything else.

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You see a red herb and you say I'll
combine it with green. No you can't.

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Because you have to put the red herb in
the inventory first.

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In contrast, if you play the game as Jill,
you have a total of 8 slots in your
inventory and this makes things a lot easier.

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In addition, they give Jill a grenade
launcher at the beginning of the game and
you don't have much difficulty in the game.

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So you can think of the game as Jill is
easy mode and Chris is hard mode.

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That's why it's much easier to start the
game as Jill and if you play as Jill first,
you'll know more or less what to do, so
you can be much more comfortable when
playing as Chris for the second time.

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Oh yes, by the way, let's move on to the
second play issue.

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Resident Evil is a game you need to play
twice. There are small differences in the
game when playing as Chris and Jill.

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But it's pretty small, so actually 80% of
the game is the same.

43
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You have to play it again just because
there are different small scenes in 20%
of it.

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00:04:08,800 --> 00:04:16,800
I don't think changing a few scenes is
definitely a source of motivation to play
the game again, but it might be nice for 1996.

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In a time when there was no internet and
everyone went and bought physical media,
imagine you buy a game but you can play
that game twice.

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Isn't that great for a kid?

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There are even more differences between
Chris and Jill.

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Chris takes less damage from creatures
and has a chance to one-shot creatures.

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But Jill can run faster and it's easier to
dodge creatures.

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In return, she has much less health.

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00:04:38,800 --> 00:04:40,800
Also, Chris doesn't know how to play the piano.

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Putting such small details into the game is a nice touch.

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A large portion of the game takes place in a mansion.

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This mansion is quite large, containing dozens of rooms, secretly opening doors, and, of course, lots of puzzles.

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Speaking of puzzles.

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First of all, I think the game's puzzles are great.

57
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Almost all of them are simple and easy to understand.

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00:04:57,800 --> 00:04:59,800
It just takes a little bit of your time, that's all.

59
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For example, this painting puzzle.

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00:05:01,800 --> 00:05:06,800
You go to each painting one by one, press the buttons in order, etc., etc., it's a bit of a pain.

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00:05:06,800 --> 00:05:08,800
Or that sequence with Rebecca making medicine.

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Oh my God.

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So bad.

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Thank God there's a speed-up button on the emulator, so I played through most of it by speeding it up.

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The puzzles are good, but I had a problem somewhere else.

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Navigation.

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While playing the game, I couldn't figure out where to go in a couple of places, frankly.

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I went around and around, checked the map three times, but couldn't find anything.

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That's when I opened the gameplay on YouTube and tried to find my way.

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But honestly, before I started the game, I thought there would be a lot more of these sequences.

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I think it's good that there are only a couple of them.

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After all, it's a game that came out in 1996.

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Anyway, did I tell you how much I hate dogs?

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We also have boss fights, of course.

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The boss fights in Resident Evil games really haven't changed.

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If you don't have any health items, ammo, weapons, etc. in your inventory, they become the most difficult, most stressful boss fights in the world.

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But if you have a grenade launcher with plenty of ammo...

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The music, I can still remember the music.

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They made very beautiful music that fits the atmosphere, which you are already listening to in the background.

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And unexpectedly, the story was good too.

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I had never even played Resident Evil when I was little, but from what I saw here and there, I always thought it was about things happening to people in a mansion.

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But now that I've played it, I see that the events have a beginning, middle, and end.

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Who the S.T.A.R.S team is, what Umbrella is, why Albert Wesker is a bad character, the origin of the virus, etc., etc., the answers to all of them are in this game.

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And when all these things I've mentioned come together, a really good product comes out.

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Resident Evil is a very, very good game for 1996.

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Therefore, Shinji Mikami also needs to be congratulated.

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For bringing such a production to the game industry.

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This game, which was originally developed for the Super Famicom, is moved to Sony when they hear about the PlayStation 1.

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Mikami says that they will move the game from 2D to 3D and make something with great graphics.

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But of course, even the PlayStation 1 at the time wasn't enough for what Mikami had in mind.

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Mikami originally wanted to make a completely 3D FPS game.

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But making a completely 3D FPS game on the PlayStation 1...

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It would be a bit of a strain on the PlayStation 1.

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That's why they make some design changes.

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They have to make the background a 2D image and turn the game into fixed camera angles.

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Mikami wants an AI that will walk around with us throughout the game.

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But that's too much for the PlayStation 1.

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That's why we can only see a tiny bit of it in certain parts of the game.

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The same goes for zombies.

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00:07:54,800 --> 00:07:55,800
The same goes for zombies.

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Sie können im ersten Spiel nicht
zu viele Zombies in einem Raum
unterbringen.

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Sie machen die Zombies sogar in
den letzten Teilen des Spiels nackt,
damit keine Kostüm-Polygone für
die Zombies hinzugefügt werden.

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Selbst so können sie maximal 4
Zombies in einem Raum unterbringen.

104
00:08:07,800 --> 00:08:11,800
Der Speicher der PlayStation 1
wird natürlich nicht die ganze
Villa speichern.

105
00:08:11,800 --> 00:08:12,800
Was machen sie also?

106
00:08:12,800 --> 00:08:13,800
Türanimationen abschalten.

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Jedes Mal, wenn wir eine Tür öffnen,
kommt eine 5-Sekunden-Türanimation
und der nächste Ort im Spiel wird
geladen.

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So erledigen sie auch den Ladevorgang
verschiedener Abschnitte.

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Mikami will Motion Capture verwenden
und sehr realistische Animationen,
aber sie sagen: "Hör auf, es reicht."

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Aber zumindest nehmen sie hier
das Live-Action-Intro auf.

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Mikami möchte das Spiel wie einen
Film präsentieren.

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Deshalb engagiert er echte Leute
und macht so eine Kameraaufnahme.

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Sogar in der Prototypversion des
Spiels, während der Charakter-
Auswahlbildschirm das In-Game-
Modell der Charaktere zeigt,

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wechseln sie in der Releaseversion
zu einem echten Schauspielerfoto.

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Weil sie denken, dass dies den
Westen etwas mehr ansprechen wird.

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00:08:48,800 --> 00:08:54,800
Ja, obwohl Resident Evil ein
japanisches Spiel ist, lag der
Hauptfokus des Spiels immer auf
dem amerikanischen und europäischen
Markt.

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Die Charaktere sind Amerikaner, die
Geschichte spielt in Amerika.

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Das gesamte Skript, die Geschichte,
ist auf Englisch geschrieben.

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Die Sprachausgabe ist sowieso
auf Englisch.

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Übrigens ist die Sprachausgabe
des Spiels etwas zu amateurhaft.

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Sehr, sehr amateurhaft.

122
00:09:05,800 --> 00:09:17,800
Aber das sollte definitiv nicht als
Minuspunkt aufgeführt werden.

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Denn in dieser Zeit galt die
Synchronisation von Videospielen
nicht als offizieller Beruf.

124
00:09:22,800 --> 00:09:29,800
Daher war es nach den damaligen
Regeln für einen Synchronsprecher
so etwas wie ein Verbot, in einem
Videospiel zu synchronisieren.

125
00:09:29,800 --> 00:09:35,800
Deshalb sind zum Beispiel alle
Synchronsprecher-Namen von MGS1
anders, mit einem falschen Namen
geschrieben.

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Wenn sie ihre echten Namen verwendet
hätten, hätte ihre Karriere in dieser
Zeit gefährdet werden können.

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00:09:39,800 --> 00:09:48,800
Kojima konnte mit großem Aufwand
ein professionelleres Synchron-
sprecherteam für MGS einsetzen, aber
natürlich kann man von Mikami nicht
dasselbe für ein zufälliges RE-Spiel
erwarten.

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Die Tatsache, dass das Spiel in jeder
Hinsicht den Westen anspricht, spiegelt
sich natürlich auch in den Verkäufen
wider.

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Wenn Resident Evil in Japan 1 verkauft,
verkauft es in Amerika 20.

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Und das hat sich seit 30 Jahren nicht
geändert.

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00:09:58,800 --> 00:10:01,800
Es gibt natürlich auch das Thema
Namen, der eigentliche Originalname
des Spiels ist Biohazard.

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Capcom hatte einige Schwierigkeiten,
das Urheberrecht daran zu erwerben.

133
00:10:05,800 --> 00:10:11,800
Sowohl in Amerika gab es ein Spiel
namens Biohazard, als auch, glaube
ich, eine Musikgruppe, weshalb sie
den Namen nicht bekommen konnten.

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Sie mussten einen anderen Namen
finden und entschieden sich so für
Resident Evil.

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00:10:16,800 --> 00:10:20,800
Während es in der Welt unter dem Namen
Resident Evil veröffentlicht wurde, wird
es in Japan weiterhin unter dem Namen
Biohazard fortgesetzt.

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Und es erzielt einen großen Erfolg
mit über 2 Millionen verkauften
Exemplaren in Amerika.

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Bevor ich Resident Evil 1 beende,
lasse mich das letzte, was mir in
Erinnerung geblieben ist, sagen.

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00:10:28,800 --> 00:10:32,800
Das Spiel ist schwer zu spielen, aber
die Schwierigkeit liegt nicht am Alter,
sondern an einigen fehlenden
Mechaniken.

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00:10:32,800 --> 00:10:36,800
Zum Beispiel ist es in diesem Spiel
eine Qual, den Charakter zu drehen
und zu steuern.

140
00:10:36,800 --> 00:10:40,800
Der Zombie ist zum Beispiel hinter
dir, du musst deinen eigenen Charakter
um 180 Grad drehen.

141
00:10:40,800 --> 00:10:42,800
Aber das ist in manchen Fällen sehr
schwierig.

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00:10:42,800 --> 00:10:44,800
Sie werden fragen, wie es gelöst
werden kann?

143
00:10:44,800 --> 00:10:45,800
Es ist eigentlich sehr einfach.

144
00:10:45,800 --> 00:10:49,800
Denn wenn man sich die Prototyp-
Version des Spiels vom 4. August
1995 ansieht,

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in dieser Version kann sich der
Charakter sehr schnell um 90 Grad
um sich selbst drehen, wenn man
zweimal auf das linke oder rechte
D-Pad drückt.

146
00:10:55,800 --> 00:10:56,800
Das reicht noch nicht.

147
00:10:56,800 --> 00:10:59,800
Im Prototyp vom 4. August 1995
versuchen sie etwas anderes.

148
00:10:59,800 --> 00:11:04,800
Während er sich mit normaler
Geschwindigkeit um sich selbst
dreht, kann er sich viel schneller
drehen, wenn man die Renntaste drückt.

149
00:11:04,800 --> 00:11:06,800
Das hätte eigentlich schon gereicht.

150
00:11:06,800 --> 00:11:11,800
Aber in der Releaseversion des Spiels
entfernen sie diese Mechanik und das
Drehen um sich selbst wird zu einem
wahren Krebsgeschwür.

151
00:11:11,800 --> 00:11:14,800
I really don't know why they gave up
this mechanic.

152
00:11:14,800 --> 00:11:18,800
Also, in this version, when you shoot
zombies, arms and legs can come off.

153
00:11:18,800 --> 00:11:22,800
But due to censorship, unfortunately,
this was also removed from the game.

154
00:11:22,800 --> 00:11:23,800
There's also the issue of auto-aim.

155
00:11:23,800 --> 00:11:27,800
In the game, you have to hold your
weapon towards the zombie to shoot.

156
00:11:27,800 --> 00:11:30,800
This can be a bit frustrating when
playing a game with fixed camera angles.

157
00:11:30,800 --> 00:11:35,800
An auto-aim mechanic is needed, which
actually exists but in the Japanese version.

158
00:11:35,800 --> 00:11:41,800
The Japanese version of the game has
an auto-aim mechanic, and no matter where
you look, the character shoots at the zombie.

159
00:11:41,800 --> 00:11:44,800
But in the American version we play,
this mechanic doesn't exist.

160
00:11:44,800 --> 00:11:50,800
I thought they found the game too easy
and removed this mechanic to make it harder.

161
00:11:50,800 --> 00:11:52,800
Anyway, folks, that's it for Resident
Evil 1.

162
00:11:52,800 --> 00:11:54,800
I think it's still a game you can jump
in and play.

163
00:11:54,800 --> 00:11:56,800
There are many versions.

164
00:11:56,800 --> 00:12:00,800
From Nintendo 64 to the modded version
on Playstation 1 computer.

165
00:12:00,800 --> 00:12:04,800
I played the game by upscaling it to
2K from a Playstation 1 emulator.

166
00:12:04,800 --> 00:12:07,800
I also unlocked the achievements from
the Retro Achievements site.

167
00:12:07,800 --> 00:12:09,800
I progressed by collecting these achievements.

168
00:12:09,800 --> 00:12:13,800
Since I'm going to play the series
chronologically, I thought I'd play it
on its main platforms

169
00:12:13,800 --> 00:12:15,800
so I can see the differences more clearly.

170
00:12:15,800 --> 00:12:19,800
If you want to play it, of course, the
best option is the computer version and
seamless HD mod.

171
00:12:19,800 --> 00:12:24,800
This way, you can get the best graphics
and the most comfortable modern experience
from this game.

172
00:12:24,800 --> 00:12:28,800
After the success of the first game,
of course, the second game is inevitable,

173
00:12:28,800 --> 00:12:32,800
and Capcom starts the production of
Resident Evil 2 without losing any time.

174
00:12:36,800 --> 00:12:39,800
Resident Evil 2 takes place after the
story of the first game.

175
00:12:39,800 --> 00:12:44,800
After the first game, the Umbrella
company is shut down, but the inevitable
zombie disaster couldn't be prevented.

176
00:12:44,800 --> 00:12:49,800
As the entire city begins to be invaded
by zombies, Leon S. Kennedy, who has just
become a police officer,

177
00:12:49,800 --> 00:12:51,800
takes on another aspect of this story.

178
00:12:51,800 --> 00:12:54,800
The game has the same system as the
first game.

179
00:12:54,800 --> 00:12:59,800
Limited inventory usage, puzzles,
opening doors with keys, tank character
controls,

180
00:12:59,800 --> 00:13:03,800
3D character with pre-rendered
backgrounds, playing twice, etc.

181
00:13:03,800 --> 00:13:07,800
Yes, just like in the first game, we
have 2 playable characters in this game.

182
00:13:07,800 --> 00:13:10,800
This time, the name of our 2nd new
character is Elza Walker.

183
00:13:10,800 --> 00:13:16,800
A biker girl enters the police station
with her motorcycle on the night of the
zombie outbreak

184
00:13:16,800 --> 00:13:17,800
and gets involved in the events.

185
00:13:17,800 --> 00:13:20,800
You may have a question mark in your
head right now.

186
00:13:20,800 --> 00:13:23,800
You might say, "The Resident Evil 2 I
played wasn't like this."

187
00:13:23,800 --> 00:13:30,800
Yes, because this is the first version
of Resident Evil 2, and this version is
canceled close to 80% of the development process.

188
00:13:30,800 --> 00:13:33,800
Overall, this wasn't a game that the
development team was happy with.

189
00:13:33,800 --> 00:13:36,800
They thought it was very boring and
doubted many things.

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Like the atmosphere the game takes
place in, being very distant from the
first game, not having a connection, stories.

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So, after developing this version for
a year, they start the game from scratch.

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So what do they do to fix it?

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First of all, the story changes.

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Normally, Resident Evil 2 would have
a story that would end the series,

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but they say, "We'll release a game
every year and end the story," and they
rewrite the story from scratch.

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00:14:00,800 --> 00:14:04,800
Normally, Leon would start the game on
the roof of the police station,

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but in the new scenario, he starts
going to the station on the police's
first day.

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00:14:08,800 --> 00:14:12,800
The Marlin character was normally
someone who would accompany us from the
beginning to the end of the game, for example,

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but then he dies at the beginning of
the game in the final version.

200
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Another criticism is that it's a game
that has very little to do with the
first game.

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What are they doing?

202
00:14:20,800 --> 00:14:24,800
They're deleting the Elza Walker
character and creating a Claire Redfield.

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00:14:24,800 --> 00:14:27,800
This character becomes the
sister of Chris Redfield from the first game

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00:14:27,800 --> 00:14:30,800
and we witness her searching for
her brother throughout the game.

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Thus, they create a small connection
with the first game as well.

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00:14:33,800 --> 00:14:38,800
But what I think is most
important and kills this version,

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you know what it is? The police station.

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The police station in this version
is really like a police station

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in real life that I know, like a
six-story building, everywhere is narrow,

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small, like an office. So, in a
place like this, like in the first game,

211
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like, a secret door, a puzzle place,
a tunnel that opens to a secret lab,

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00:14:56,800 --> 00:14:57,800
something like that, it wouldn't work, right?

213
00:14:57,800 --> 00:15:00,800
It would be absurd. What's a
secret door doing in a police station?

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00:15:00,800 --> 00:15:04,800
That's why in Resident Evil 2,
which is being remade, the police station

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00:15:04,800 --> 00:15:07,800
is being transformed into a mansion,
just like in the first game.

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00:15:07,800 --> 00:15:09,800
This is a mansion, you know, this
is a manor. Can this be a police station?

217
00:15:09,800 --> 00:15:12,800
How can there be a police station like this?

218
00:15:12,800 --> 00:15:16,800
But because it says Raccoon City
Police Department at the beginning

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00:15:16,800 --> 00:15:19,800
of the building, we fall into
the illusion and say okay, this

220
00:15:19,800 --> 00:15:24,800
is the police station. And by doing
this, they can put the secret door,

221
00:15:24,800 --> 00:15:27,800
the tunnel, everything back into the game.

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00:15:27,800 --> 00:15:32,800
And the Resident Evil 2 we know emerges.

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00:15:32,800 --> 00:15:33,800
If you still search for, download,
and play this Resident Evil 1.5

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00:15:33,800 --> 00:15:36,800
version online, have patience.
Resident Evil 2 is a game that adds

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00:15:36,800 --> 00:15:38,800
a little bit on top of the first game.
For me, the biggest plus is replayability.

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00:15:38,800 --> 00:15:42,800
That is, completely changing the
different scenarios system from scratch.

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00:15:42,800 --> 00:15:46,800
As I said in the first game, we
are playing a game that is 80% the same

228
00:15:46,800 --> 00:15:48,800
from our second playthrough.
We redo many things from the beginning,

229
00:15:48,800 --> 00:15:52,800
and when we look at it in
terms of story, we can only

230
00:15:52,800 --> 00:15:54,800
consider one of them canon.

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00:15:54,800 --> 00:15:56,800
Because both characters are doing the
same thing in the same place at the same time.

232
00:15:56,800 --> 00:15:59,800
It's impossible for both of them
to have happened, that is.

233
00:15:59,800 --> 00:16:01,800
But Resident Evil 2 changes this.

234
00:16:01,800 --> 00:16:02,800
How?

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00:16:02,800 --> 00:16:06,800
First of all, this time we have two
discs and four different scenarios.

236
00:16:06,800 --> 00:16:08,800
Leon A.B. and Claire A.B.

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00:16:08,800 --> 00:16:12,800
Leon's A and Claire's B, Claire's A
and Leon's B are connected to each other.

238
00:16:12,800 --> 00:16:18,800
So, while playing Leon's A, Claire's B
is progressing simultaneously on the same

239
00:16:18,800 --> 00:16:19,800
timeline. So both stories are canon.

240
00:16:19,800 --> 00:16:24,800
For example, let's say while
playing Claire's A, you enter

241
00:16:24,800 --> 00:16:25,800
a burning, crashed helicopter,
but you don't know how it happened.

242
00:16:25,800 --> 00:16:28,800
While playing Leon B, you can
see how it crashed.

243
00:16:28,800 --> 00:16:30,800
While playing Leon A, you leave
a weapon in a locker.

244
00:16:30,800 --> 00:16:33,800
Then, while playing Claire B, you
can take the weapon you left.

245
00:16:33,800 --> 00:16:37,800
So, things you do while playing
in one can affect your second playthrough.

246
00:16:37,800 --> 00:16:41,800
In this way, the game can offer
a much more impressive story.

247
00:16:41,800 --> 00:16:44,800
I think it's a very, very
good thing that they thought

248
00:16:44,800 --> 00:16:47,800
of and did this on PlayStation 1.
Besides this, CGI cutscenes have come.

249
00:16:47,800 --> 00:16:51,800
Stories are now supported in
cutscenes, and of course, it's much better.

250
00:16:51,800 --> 00:16:54,800
Compared to the first game, the
game takes place in larger and more
different places.

251
00:16:54,800 --> 00:16:56,800
The zombie issue in the first game is solved.

252
00:16:56,800 --> 00:16:59,800
We can now put many more zombies in one room.

253
00:16:59,800 --> 00:17:02,800
Suddenly, 5-6 zombies can fill your entire space.

254
00:17:02,800 --> 00:17:05,800
We also have very different zombie models now.

255
00:17:05,800 --> 00:17:08,800
In the first game, there were a maximum of 4-5.

256
00:17:08,800 --> 00:17:12,800
It is possible to see much more different and
varied zombie models in this game.

257
00:17:12,800 --> 00:17:14,800
And zombies are now harder to kill.

258
00:17:14,800 --> 00:17:17,800
Both Leon and Claire have an 8-slot inventory.

259
00:17:17,800 --> 00:17:20,800
So you don't have inventory slot problems.

260
00:17:20,800 --> 00:17:23,800
You can even get up to a 10-slot inventory.

261
00:17:23,800 --> 00:17:26,800
We have very large weapons that take up two slots.

262
00:17:26,800 --> 00:17:30,800
These new large weapons also have things that
were not in V1, of course.

263
00:17:30,800 --> 00:17:35,800
Thanks to the texts you will collect from the
right and left, we can learn more about the
things in the first game.

264
00:17:35,800 --> 00:17:39,800
As in the first game, each character has a
supporting character again.

265
00:17:39,800 --> 00:17:41,800
But this time it's more permanently in the back.

266
00:17:41,800 --> 00:17:43,800
The character Ada is introduced in Leon's story.

267
00:17:43,800 --> 00:17:47,800
This character attracts attention with her
mysterious personality and, of course, sexiness.

268
00:17:47,800 --> 00:17:50,800
Even today, it is one of the most popular
Resident Evil characters.

269
00:17:50,800 --> 00:17:53,800
And she doesn't die even in 1998.

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00:17:53,800 --> 00:17:56,800
So you think this woman is dead, then suddenly
she appears in front of you.

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00:17:56,800 --> 00:17:57,800
Well done.

272
00:17:57,800 --> 00:18:00,800
In Claire's story, our side character is a
little girl named Sherry.

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00:18:00,800 --> 00:18:04,800
Since we can't fight with this character, of
course, we do small puzzle sequences naturally.

274
00:18:04,800 --> 00:18:06,800
There are also smaller touches.

275
00:18:06,800 --> 00:18:09,800
In this game, when we take damage, the character
reacts to this damage as well.

276
00:18:09,800 --> 00:18:15,800
If your health is very low, your walking speed
becomes quite slow and you can be easy prey for
zombies.

277
00:18:15,800 --> 00:18:19,800
As for horror, there are things that will
surprise you in places you never expect.

278
00:18:21,800 --> 00:18:23,800
Bad Voice Acting

279
00:18:33,800 --> 00:18:37,800
The poor voice acting performance in the first
game is also improving slightly in this game.

280
00:18:37,800 --> 00:18:39,800
We have better voice acting now.

281
00:18:39,800 --> 00:18:43,800
With the effect of everything, the story is a
little more cinematic and a little more like a film.

282
00:18:43,800 --> 00:18:47,800
That's why many people find the story of
Resident Evil 2 better than Resident Evil 1.

283
00:18:47,800 --> 00:18:50,800
This is reflected in everything from scores to sales.

284
00:18:50,800 --> 00:18:55,800
Resident Evil 2 receives incredibly high scores
and sells almost twice as much as the first game.

285
00:18:55,800 --> 00:18:58,800
Resident Evil 2 later has many ports released.

286
00:18:58,800 --> 00:19:01,800
Like Nintendo 64, PC, Gamecube, Dreamcast, etc.

287
00:19:01,800 --> 00:19:06,800
I won't mention them. There are very small
differences between them, but there is a version
with a big difference.

288
00:19:06,800 --> 00:19:08,800
Game.com version.

289
00:19:08,800 --> 00:19:11,800
No, I'm not talking about a website when I say Game.com.

290
00:19:11,800 --> 00:19:16,800
There is a console called Game.com and as you
can guess, it is very bad.

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00:19:16,800 --> 00:19:19,800
Quite weak and even colorless a console.

292
00:19:19,800 --> 00:19:21,800
They are releasing Resident Evil 2 for this.

293
00:19:21,800 --> 00:19:25,800
Of course, since the console is a very
unsuccessful console, I don't sell anything, etc.

294
00:19:25,800 --> 00:19:29,800
so I think it's very interesting that they
try to make games for it.

295
00:19:29,800 --> 00:19:31,800
Oh, we forgot to talk about something, look.

296
00:19:31,800 --> 00:19:34,800
Look, we have a creature that only appears in the B scenario.

297
00:19:34,800 --> 00:19:35,800
Mr. X.

298
00:19:35,800 --> 00:19:39,800
A huge creature with a sound at every step and
a huge creature with its own music.

299
00:19:39,800 --> 00:19:42,800
It adds much more tension to the game.

300
00:19:42,800 --> 00:19:45,800
When you first meet him, you get scared and you
squeeze and squeeze, but he doesn't die.

301
00:19:45,800 --> 00:19:46,800
Then you tighten it a little more.

302
00:19:46,800 --> 00:19:48,800
You're like, "Finally, it's dead."

303
00:19:48,800 --> 00:19:50,800
Then you leave the area and...

304
00:20:03,800 --> 00:20:05,800
No, you'll never be able to save them.

305
00:20:05,800 --> 00:20:10,800
Suddenly breaking through the wall and
appearing really shows how well they
used this creature.

306
00:20:10,800 --> 00:20:12,800
And this is just one of them.

307
00:20:12,800 --> 00:20:17,800
At the beginning of the game, we see
that only one of the 6 capsules was
dropped into our area.

308
00:20:17,800 --> 00:20:20,800
I hope we can see the remaining 5
capsules in other games.

309
00:20:20,800 --> 00:20:21,300
I hope so.

310
00:20:21,300 --> 00:20:21,800
Right?

311
00:20:21,800 --> 00:20:22,800
We will see, won't we, guys?

312
00:20:22,800 --> 00:20:28,800
In short, I see Resident Evil 2 as a
polished version of some amateur points
of the first game.

313
00:20:28,800 --> 00:20:30,800
Still a great game.

314
00:20:30,800 --> 00:20:35,800
For '98, even though it's a game that's
technically a bit behind,

315
00:20:35,800 --> 00:20:38,800
because you know the game industry was
developing very fast back then.

316
00:20:38,800 --> 00:20:43,800
Kojima is making a game that's like a
movie with 3-4 hour cutscenes in Metal
Gear Solid.

317
00:20:43,800 --> 00:20:48,800
Then you look back at Resident Evil 2,
and the characters freeze for a second
before speaking.

318
00:20:48,800 --> 00:20:53,800
So we have characters who freeze before
performing each action in this game.

319
00:20:53,800 --> 00:20:56,800
So it's a bit technically behind, but
still good enough.

320
00:20:56,800 --> 00:20:58,800
And the game has very good mod support.

321
00:20:58,800 --> 00:21:00,800
I mean, it has incredibly good mod
support.

322
00:21:00,800 --> 00:21:03,800
I recommend it to everyone, it adds a
lot of color to the game.

323
00:21:03,800 --> 00:21:04,800
It adds a lot of variety.

324
00:21:04,800 --> 00:21:07,800
There are funny, good mods that you can
laugh a lot at.

325
00:21:07,800 --> 00:21:09,800
It's super, I really liked it.

326
00:21:09,800 --> 00:21:10,800
Use these mods.

327
00:21:10,800 --> 00:21:16,800
After Resident Evil 2, Capcom starts
developing many games for the Resident
Evil series.

328
00:21:16,800 --> 00:21:18,800
Resident Evil becomes like a factory.

329
00:21:18,800 --> 00:21:20,800
They plan to release one game every
year.

330
00:21:20,800 --> 00:21:23,800
Resident Evil 0 project for Nintendo 64.

331
00:21:23,800 --> 00:21:30,800
Resident Evil Code Veronica, a next-gen
game for Dreamcast led by Shinji Mikami
and the main team.

332
00:21:30,800 --> 00:21:34,800
A spin-off game for PlayStation 1 called
Resident Evil Survivor.

333
00:21:34,800 --> 00:21:41,800
And Resident Evil 3, a large-scale game
that will also be released on PlayStation
1, led by Hideaki Kami, the director of
the second game.

334
00:21:41,800 --> 00:21:46,800
But things change when Sony announces
PlayStation 2 in the summer of 1998.

335
00:21:46,800 --> 00:21:53,800
To avoid the situation of "PlayStation 2
is coming out and we're still making
games for PlayStation 1," Capcom cancels
the PlayStation 1 Resident Evil 3 they
have made so far

336
00:21:53,800 --> 00:21:58,800
and starts making the Resident Evil 3
game for PlayStation 2 with a brand new
technology.

337
00:21:58,800 --> 00:22:00,800
How long this sentence became, damn it.

338
00:22:00,800 --> 00:22:06,800
Since this project was also likely to
take years, we had the possibility of
not seeing the third game in the series
for years.

339
00:22:06,800 --> 00:22:09,800
Therefore, Capcom makes another plan
change.

340
00:22:09,800 --> 00:22:14,800
They go to Kami and say, "Look, you have
plenty of time, you're no longer making
RE3, you're now making RE4."

341
00:22:14,800 --> 00:22:17,800
"We will squeeze RE3 into a different
small team in between," they say.

342
00:22:17,800 --> 00:22:24,800
And so the Resident Evil 3 Nemesis
project that we know is born and released
in 1999.

343
00:22:25,800 --> 00:22:27,800
Resident Evil

344
00:22:28,800 --> 00:22:30,800
Eee, didn't say 3.

345
00:22:30,800 --> 00:22:31,800
Where is 3, son?

346
00:22:31,800 --> 00:22:41,800
Resident Evil 3, which should normally
be a small-scale spin-off game made to
keep people entertained in between big
games, becomes a much different game
than we expected.

347
00:22:41,800 --> 00:22:47,800
First of all, there was the idea of
playing with a brand new main character,
but then they say, "No, let's play with
a familiar face again."

348
00:22:47,800 --> 00:22:49,800
So who can we play with?

349
00:22:49,800 --> 00:22:52,800
"Well, they are using Chris and Claire
Redfield in Code Veronica."

350
00:22:52,800 --> 00:22:55,800
"They moved Leon to Resident Evil 4."

351
00:22:55,800 --> 00:22:57,800
What's left? Jill Valentine, whom we
know from the first game.

352
00:22:57,800 --> 00:23:04,800
Thus, our main character in the game
is Jill Valentine, and Jill, who is
trying to survive the apocalypse in
the city, has a huge disaster ahead.

353
00:23:04,800 --> 00:23:09,800
A killing machine Nemesis, programmed
only to kill S.T.A.R.S. members.

354
00:23:09,800 --> 00:23:14,800
Capcom brings the Mr. X concept from
the second game to this game in a
much bigger way.

355
00:23:14,800 --> 00:23:19,800
Nemesis is not a creature like Mr. X,
who only takes up a little space in
the game's B scenario.

356
00:23:19,800 --> 00:23:24,800
We're talking about a creature that
is the name of the game, chasing us
from the beginning to the end.

357
00:23:24,800 --> 00:23:27,800
Much more terrifying, much faster,
and much more deadly.

358
00:23:27,800 --> 00:23:32,800
When you first encounter it at the
beginning of the game, you might say
it's the same as Mr. X.

359
00:23:32,800 --> 00:23:36,800
Go to the corner a little bit and
shoot from there, the creature got
closer, go to the other corner and
shoot from there.

360
00:23:36,800 --> 00:23:42,800
But after dealing a little damage,
you realize it's not the same when
Nemesis starts running.

361
00:23:42,800 --> 00:23:47,800
Then you realize they are not the
same much better when he picks up an
RPG and tries to bomb your head.

362
00:23:47,800 --> 00:23:51,800
Nemesis appears in many places from
the beginning to the end of the game.

363
00:23:51,800 --> 00:23:55,800
Even in the most unexpected place, he
can start squeezing our heads with an
RPG from the roof.

364
00:23:55,800 --> 00:24:00,800
He can evade your attacks, evolve,
even many times.

365
00:24:00,800 --> 00:24:04,800
When he appears, we usually have two
options, either run or fight.

366
00:24:04,800 --> 00:24:09,800
And I think the best feature is that
Nemesis now appears as a script in
most places.

367
00:24:09,800 --> 00:24:15,800
But there is a part of the game where
he acts completely independently of
the script, with his own intelligence.

368
00:24:15,800 --> 00:24:19,800
You know, they threw Nemesis into the
city and he's looking for you in the
city.

369
00:24:19,800 --> 00:24:22,800
When he finds you, he chases you until
you hide in the safe room.

370
00:24:22,800 --> 00:24:24,800
You entered the safe room, you waited.

371
00:24:24,800 --> 00:24:26,800
Nemesis has to move away.

372
00:24:26,800 --> 00:24:27,800
I'm throwing, he went to the right.

373
00:24:27,800 --> 00:24:33,800
If you get out of the safe room and
go to the right, you can find Nemesis
right there and he starts chasing you
again.

374
00:24:33,800 --> 00:24:35,800
If you went to the left, you are safe
for a while.

375
00:24:35,800 --> 00:24:36,800
Because Nemesis is on the right.

376
00:24:36,800 --> 00:24:41,800
But since he travels the entire map,
he will find you one way or another
and start chasing you again.

377
00:24:41,800 --> 00:24:49,800
It is necessary to congratulate the
production team very much because they
were able to do this completely random
take and chase in the city again on
PlayStation 1.

378
00:24:49,800 --> 00:24:54,800
Resident Evil 3 is by far the most
enjoyable game to play among the first
3 games.

379
00:24:54,800 --> 00:24:57,800
I really don't know how they made
this game in such a short time.

380
00:24:57,800 --> 00:24:58,800
Let's start from the beginning.

381
00:24:58,800 --> 00:25:01,800
Now we don't have to play this game
more than once.

382
00:25:01,800 --> 00:25:02,800
Playing it once is enough.

383
00:25:02,800 --> 00:25:04,800
There are no different scenarios or
anything.

384
00:25:04,800 --> 00:25:07,800
Actually, technically, we can finish
the game 8 times.

385
00:25:07,800 --> 00:25:12,800
Because every time you finish, an
information screen comes up at the
end about what a character is doing.

386
00:25:12,800 --> 00:25:16,800
But that's it, it's just a PNG image.

387
00:25:16,800 --> 00:25:19,800
You can also look at it online, so
you don't have to finish it 8 times.

388
00:25:19,800 --> 00:25:22,800
The fact that it ends directly after
finishing it once is a plus for me.

389
00:25:22,800 --> 00:25:23,800
There are choices in the game.

390
00:25:23,800 --> 00:25:28,800
In many places, you can choose one of
the 2 options and progress through
the game that way.

391
00:25:28,800 --> 00:25:33,800
This usually changes about a 5-minute
sequence of the game in your progress
depending on the choices you make.

392
00:25:33,800 --> 00:25:37,800
I'm throwing, you're entering a
factory from the back instead of the
front.

393
00:25:37,800 --> 00:25:39,800
But eventually it comes together
somewhere of course.

394
00:25:39,800 --> 00:25:44,800
The character movement problem that
you complained about in the first game
and that was not in the second game
has been fixed.

395
00:25:44,800 --> 00:25:50,800
Finally, our quick turn key, which
was in the prototype version of the
first game, is now officially in this
game.

396
00:25:50,800 --> 00:25:53,800
It's not enough, we also have a dodge
key in this game.

397
00:25:53,800 --> 00:25:58,800
You can avoid incoming attacks when
you press it at the right time just
before the enemy attack.

398
00:25:58,800 --> 00:26:01,800
Look at the feature the guys put in
in 1999 for Resident Evil 3.

399
00:26:01,800 --> 00:26:06,800
I said playing the game once is
enough, but if you want to play it
many times, the game opens a very
nice door for you.

400
00:26:06,800 --> 00:26:11,800
Because every time you play the game,
the locations of the enemies and the
locations of the items change.

401
00:26:11,800 --> 00:26:14,800
This also adds a flavor if you
 want to play the game again.

402
00:26:14,800 --> 00:26:17,800
Most of the first two games took
 place in a single location.

403
00:26:17,800 --> 00:26:20,800
So you were going through the
 same corridors 89 times.

404
00:26:20,800 --> 00:26:24,800
This game starts in a huge city
 and you keep moving forward.

405
00:26:24,800 --> 00:26:27,800
You also enter the police station
 from the second game.

406
00:26:27,800 --> 00:26:30,800
You also enter the clock tower,
 but you don't stay there long.

407
00:26:30,800 --> 00:26:33,800
Immediately afterwards, you
 continue to progress in other places.

408
00:26:33,800 --> 00:26:39,800
In short, Resident Evil 3 is much
 better and more enjoyable than
 the first two games in terms of tempo.

409
00:26:39,800 --> 00:26:43,800
I can definitely say that my
 favorite among these three games
 is Resident Evil 3.

410
00:26:43,800 --> 00:26:45,800
And it has very cool scenes.

411
00:27:01,800 --> 00:27:06,800
Before the new generation Resident
 Evil games come out, we have a
 smaller game.

412
00:27:06,800 --> 00:27:10,800
Resident Evil Survivor, which was
 also released for PlayStation 1.

413
00:27:14,800 --> 00:27:17,800
This project is another small game
 that came out of a small team.

414
00:27:17,800 --> 00:27:22,800
It's quite small, you can finish
 the game in an hour and a half
 if you push it.

415
00:27:22,800 --> 00:27:30,800
Of course, it's an FPS game, you
 know, in the PlayStation 1 era, we
 still don't have an option like
 moving with the left analog stick
 and aiming with the right.

416
00:27:30,800 --> 00:27:35,800
It came with the first Alien game,
 and they cursed the Alien game,
 saying, "Is this how the control
 scheme should be?"

417
00:27:35,800 --> 00:27:37,800
So the controls are quite cancerous.

418
00:27:37,800 --> 00:27:44,800
Normally, this game is not for
 playing with a controller, it
 should be played with a special
 gun developed for PlayStation 1.

419
00:27:44,800 --> 00:27:49,800
While you can play with this gun
 in the European and Japanese
 versions, they remove this gun
 support in the American version.

420
00:27:49,800 --> 00:27:54,800
Because of a terrible school
 shooting incident at that time,
 they say it's better not to include it.

421
00:27:54,800 --> 00:27:57,800
The game combines everything from
 the first two Resident Evil games.

422
00:27:57,800 --> 00:27:59,800
There is also the Hunter creature
 from the first game.

423
00:27:59,800 --> 00:28:01,800
There is also the Licker creature
 from the second game.

424
00:28:01,800 --> 00:28:03,800
Even Mr. X is there.

425
00:28:03,800 --> 00:28:06,800
Mr. X comes and punches your screen,
 man, you know.

426
00:28:19,800 --> 00:28:21,800
There are quite a few of them.

427
00:28:21,800 --> 00:28:25,800
You kill about 50 Mr. X's from
 the beginning to the end of the
 game, let me tell you.

428
00:28:25,800 --> 00:28:30,800
As you can see from the background
 image, it's not enjoyable to play
 without cheats, it's a bit of a
 cancerous game.

429
00:28:30,800 --> 00:28:35,800
I couldn't stand it any longer
 while playing and turned on infinite
 ammo and health cheats.

430
00:28:35,800 --> 00:28:37,800
So I leaned back and played
 comfortably.

431
00:28:37,800 --> 00:28:39,800
The game was great, really.

432
00:28:50,800 --> 00:28:53,800
So Resident Evil Survivor is a
 really bad game.

433
00:28:53,800 --> 00:28:55,800
There is not much to talk about
 the game anyway.

434
00:28:55,800 --> 00:28:58,800
I'm tired, man, let's finish this
 video here, I think.

435
00:28:58,800 --> 00:29:04,800
I talked about the games from the
 Playstation 1 era in this video,
 in part 2 I will talk about the
 games from the Playstation 2 era.

436
00:29:04,800 --> 00:29:06,800
See you until that day, friends.
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