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The 2005 Shadow of the Colossus
game deeply influenced the game world.

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Our developer Team Ico, as the name
suggests, are the makers of 2001's Ico.

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After Ico's success, they consider a game
project where we cut huge creatures.

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00:00:18,860 --> 00:00:28,260
But then, to deliver a more unique
experience, it turns into a story game.

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00:00:28,460 --> 00:00:31,180
The story is about a young man, Wanderer.

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Having lost his love due to a curse, he
steals a sword, rides a horse and searches.

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It's said that in a temple there, there is
a demon named Dormin with resurrection.

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At the beginning, he finds this temple and
wants to resurrect his love, Mono.

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But Dormin wants something in return, he
needs to destroy 16 statues in the temple.

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To destroy these statues, he has to defeat
the corresponding colossus for each statue.

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The game starts this way, you're in a
huge world with a sword and a horse.

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The light from your sword guides you to
the colossus, and there's a huge creature.

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This is very original for 2005.

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What comes to mind when you say boss
fight are things with bigger health bars.

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Like a helicopter boss in a James Bond
game, only difference is more health.

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You still shoot, but this time you wait
for it to shoot first, then you shoot.

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Sands of Time, you hit, the opponent
blocks, opponent hits, you dodge, then hit.

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Bosses are generally like that in games.

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There are other examples but 90% like that.

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But in Shadow of Colossus, you realize it
is not like that when you come to the first.

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That huge 250 meters creature, what can
you do if you're a 1.60-meter human?

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Another game, you can try to knock it
down by hitting its foot, but not this game.

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That's the difference, gaining a different
perspective on bosses in Shadow of Colossus.

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They're all huge creatures, but have weak.

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A puzzle, your goal is to figure out how to
defeat this boss, you need to figure out.

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The first boss of the game is an easy giant
since it serves as a tutorial task.

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You immediately climb the creature's leg
and start hitting its weak point.

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Then you climb onto the collapsing giant.

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Meanwhile, an epic music starts playing.

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The creature starts shaking its body to
throw you off.

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Meanwhile, you try to maintain your balance
by pressing the R1 key firmly.

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You wait for the right moment to strike.

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Finally, when you go to its head and land
the final blow, you kill the colossus.

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And this experience is something different.

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Not something you often encounter in game.

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In 2005, in an era when games were
played on CRT televisions...

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A huge creature finding the ground with its
foot and lifting the soil,

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Shaking and rocking the screen,

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Trying to hit it while trying to shake your
balance to cut it

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It's a truly unique experience and becomes
a thing that inspires the game industry a lot.

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Many games, from Monster Hunters to
Dark Souls that we play today,

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are influenced by Shadow of the Colossus'
boss design and used them in their games.

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00:03:03,780 --> 00:03:07,220
Therefore, Shadow of the Colossus has a
special place in the game world.

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00:03:07,260 --> 00:03:11,140
And if we consider that it's in a huge
world with physics engine...

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Yes, this game is one of the most
challenging games for PlayStation 2.

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So much so that if you play the game on a
real console, PlayStation 2,

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The game can drop to 15 FPS, 10 FPS in
some boss battles.

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00:03:21,940 --> 00:03:23,700
It has a pretty bad performance.

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00:03:23,700 --> 00:03:28,180
In terms of emulation, this game is still
the most challenging emulator on PS2.

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Even on powerful systems, the game can
sometimes drop below 60 FPS.

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Ama tabii ki 15 FPS olmasından
çok çok daha iyi tabii ki.

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Koca dünyası da bu arada tamamen
yükleme ekransız.

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Örnek vermek gerekirse 2004'te
çıkmış olan Monster Hunter oyunu çok da

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küçük bir haritada geçmesine rağmen
böyle 7-8 farklı yükleme ekranında

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bölünüyordu. Shadow of the
Colossus bu dünyayı yükleme ekransız

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sunmayı başarmış ama teknik açıdan
da baktığımızda o kadar da zor bir şey

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değil gibi görünüyor açıkçası. Çünkü
dünyası bomboş bildiğin abi yani şuna

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bak bildiğin Ankara oğlum burası hiçbir
şey yok. Bildiğin bomboş tarlalar

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üzerindeyiz. Normalde insanlar farklı
şeyler bekler dünyada.

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00:04:02,780 --> 00:04:06,020
Ama Shadow of the Colossus'un bir
güzel tarafı da basit bir oyun olması.

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Bu oyunda tek bir amaç var abi.

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Boss kesmek.

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İlk boss'u kestik, ana tapınağa geri
döndük şimdi ikinci boss'u kesmeye

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gidiyoruz. Bitti, bu kadar.

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Hayır oyunda herhangi bir yan içerik,
yan görev, işte dünya üzerinde yapmam

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gereken herhangi bir şey, cart curt
falan filan hiçbir şey yok.

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Bazılarınız bunun kötü bir şey
olduğunu düşünebilir.

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Der ki işte abi sıkıcı oyun ya sadece
boss kesiyoruz abi oyunda başka hiçbir

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şey yok. Ben kesinlikle buna
katılmıyorum.

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Bu oyunda herhangi bir yan içerik bu
oyuna daha çok zarar verirdi bence.

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Hani Allah korusun işte Monster
Hunter gibi her bir boss'dan önce grind

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yapalım, işte küçük her tıkırı
keselim, level toplayalım, öyle boss'a

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girelim falan filan. Yok abi kalsın
böyle iyi gerçekten.

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Müzikler.

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Oyunun müzikleri tam anlamıyla
mükemmel.

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Hem böyle rahatlatıcı müzik anlamında
hem böyle gaza getirici aksiyon

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müzikleri konusunda üst seviye oyunlar
da bir tanesi.

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Özellikle boss'un üstüne bindiğimizde
çalan müzikler çok güzel.

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İkinci boss'a geçmeden önce eğer
oyunu daha önce oynamadıysanız burada

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videoyu durdurun ve oyunu bitirip
gelin.

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Oğlum oynamadığınız oyunu izlemeyin
lan youtuberlardan falan filan.

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Gidin kendiniz deneyimleyin lan.

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Hem spoiler falan da olabilir bundan
sonra bir gün oynarsanız aldığınız zevk

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azalır sadece. Bitirin gelin
bekliyorum hadi.

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İkinci boss'umuz bir gergedan boss'u.

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Yine puzzle'ını çözmemiz gerekiyor.

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Ayaklarındaki parlak noktayı fark
edince odaya vuruyoruz sonra kafasına

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çıkıp direkt işini bitiriyoruz. Yine
başlangıç için güzel bir boss.

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Üçüncü boss için şikayetçi kişiler
varmış galiba.

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Üçüncü boss'a giriş yolunda bir
atlama konusunda sıkıntı yaşayan

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arkadaşlar varmış. Ki tamamen
haklılar.

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Oyunun en kötü şey performanslı bir
kenara bırakırsak.

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En kötü ikinci şey de kesinlikle
kontroller.

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Kontroller tam bir kanser.

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Karakteri düzgün yönetemiyorsunuz.

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İşte yukarı çık diyorsunuz
zıplamıyor.

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Tut diyorsun tutmuyor.

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At kontrolü zaten Allah'a emanet.

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Bir de kamera var tabi ki.

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Kamerada çoğu yerde baya bir sapıtıyor.

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These are really big shortcomings
of the game.

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Anyway, the third boss is again a
simple boss.

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After making the boss hit his sword
on a spot, you easily climb on the
sword and take down the boss.

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The fourth boss...

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So far, you can easily understand,
solve, and defeat the first three
bosses.

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But when it comes to the fourth
boss, something happens to a person.

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Son, what are we going to do now?

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How are we going to beat this?

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There is a very long crack on the
legs in front of us, and you can't
climb, you can't hit it, how can we
beat this?

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Yes, finding the solution to
beating some bosses in the game is
a bit difficult.

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Even the bosses at the end of the
game are impossible, I think you
will open YouTube and watch.

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The fourth boss can be considered
the starting point of this.

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You don't really understand what
you need to do.

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You have to enter a tunnel, pull the
boss there, then exit from another
tunnel, then go behind the boss and
wait for it to lean.

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When you do this, it takes 30
seconds to take it down.

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The fifth boss is again one of the
nice bosses in the game.

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All you have to do is jump over
the boss's wing and...

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All you have to do is jump over
the boss's wing and attack the weak
point on its wings.

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Trying to hold on like this while
the giant is flying at very high
speed, with the music in the
background, etc., is a very
impressive scene.

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And at the same time very scary.

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Because if you fall, you fall into
the water, and there is no fast
swimming key in the game.

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Your swimming may take a very long
time.

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Very scary.

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The sixth boss is again one of our
250-meter brothers.

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We trap him, pull him towards us,
jump on his beard, and then attack
the weak points on his body.

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The seventh boss...

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I think everyone would agree with me
if I said it is one of the most
cancerous bosses in the game.

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First of all, we swim.

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First of all, we swim, yes, let's
put this in a pocket.

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This boss is an eel that is
constantly under water.

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When the eel comes out of the sea,
we will grab it.

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When it comes out of the sea, we
will continue to walk and hit it.

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And in the end, it enters a very
strong current of water, you have to
leave it somewhere and try to hold
on again, etc., a very stressful,
cancerous boss.

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Nine is again a boss that we need
to get help from the environment.

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We need to bring the boss on top of
the geysers.

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When we bring it, we need to
carefully climb on its back.

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But very carefully.

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This is its back, isn't it?

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I jumped then.

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God! Mother!

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Mother!

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One more? One more?

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The tenth boss is again a completely
different design.

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This time we need to use our horse
a lot in this boss.

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While riding our horse and escaping
from the boss, we need to turn back
and hit the boss's eye with an
arrow and make it hit the wall.

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When it hits the wall, we finish
the remaining work.

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One of the most enjoyable bosses in
the game.

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11th. By the way, if you haven't
noticed, our character is changing.

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While we had brown hair at the
beginning of the game, we see that
this hair is slowly turning black.

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This is also a nice detail in the
game.

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With each boss we defeat, our character
becomes a little less human.

152
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Similarly, the girl we want to bring
back to life becomes more white.

153
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And these little things, of course,
make the game even more beautiful.

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No, the horse's balls don't shrink,
but if you hit a turtle, the character
gets stuck and the turtle retreats
into its shell.

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Anyway, 11th boss.

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Okay, we have a bull boss.

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Don't come.

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We scare him by lighting our hand.

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We drop him off the cliff, ride him,
and take care of the boss.

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You can kill it in one go, it's a very
enjoyable boss, but if you can't kill
it, starting everything from scratch
can be a bit of a hassle.

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12th. Again, a completely different
design.

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We climb on the boss's head, hit the
teeth on its head, and direct the boss.

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After directing him to a rock, we jump
on him and finish him off.

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13th. Again, a very enjoyable boss
that gets you hyped with its music.

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After hitting its white balls, climbing
on its wing and trying to hit its weak
points while flying with the creature
is very exciting.

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Especially when it sometimes turns
around itself like 360 degrees.

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00:09:29,860 --> 00:09:31,860
They really did an incredible job
with this boss.

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00:09:32,260 --> 00:09:34,260
14th. A Super Mario level.

169
00:09:34,260 --> 00:09:36,260
You just jump from one stone to
another.

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00:09:36,260 --> 00:09:41,260
Thankfully, when you hold down the
R1 button, the character automatically
holds onto something, so it's not
too much of a hassle.

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One of those sections where your
mistake is fatal, like Eden.

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But I was comfortable.

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00:09:45,260 --> 00:09:46,260
Why?

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Because one of the most beautiful
inventions humanity has made after
the discovery of fire and the Dominik's
heritage match between Eddie
Guerrero vs. Rey Mysterio was with me.

175
00:09:54,260 --> 00:09:55,260
Save State.

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00:09:55,260 --> 00:09:59,260
Even if I make a mistake, I can go
back to before my mistake with a
single button.

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00:10:00,160 --> 00:10:02,160
This is really like a medicine for
many games released in the 2000s.

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00:10:02,160 --> 00:10:07,160
For example, normally if you die in
the game, you actually go all the way
back to the temple.

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00:10:07,160 --> 00:10:12,160
If I had played the game this way,
I might have said very different things
in this video.

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00:10:12,160 --> 00:10:12,660
Anyway.

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00:10:12,660 --> 00:10:15,160
15th. Boss is the boss on the
game's cover.

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00:10:15,160 --> 00:10:18,160
That's why we go into the boss with
a bigger expectation directly.

183
00:10:18,160 --> 00:10:21,160
I wonder what they planned for
this boss, right?

184
00:10:21,160 --> 00:10:23,160
You look around, there's nothing.

185
00:10:23,160 --> 00:10:25,160
You try to hit it like that, nothing
happens.

186
00:10:25,160 --> 00:10:26,160
You look, you don't understand.

187
00:10:26,160 --> 00:10:28,160
How are we going to pass this?

188
00:10:28,260 --> 00:10:29,260
Okay. Let's check YouTube.

189
00:10:29,260 --> 00:10:29,760
Heee.

190
00:10:29,760 --> 00:10:32,760
Bro, now we're supposed to stand
on a platform.

191
00:10:32,760 --> 00:10:33,760
The creature will hit it.

192
00:10:33,760 --> 00:10:36,760
Then the platform will act as a ramp.

193
00:10:36,760 --> 00:10:38,260
That way, we'll go up.

194
00:10:38,260 --> 00:10:41,260
Then we'll wait in a place where
there are a few pieces of stone.

195
00:10:41,260 --> 00:10:44,760
When the creature hits the room,
stones will fall from above.

196
00:10:44,760 --> 00:10:47,260
That way, we'll go up and so on.

197
00:10:47,260 --> 00:10:49,760
How can a random person playing
the game think of this?

198
00:10:49,760 --> 00:10:50,760
I really don't know.

199
00:10:50,760 --> 00:10:51,760
I won't question it either.

200
00:10:51,760 --> 00:10:54,260
We relax when we finally cut this giant
down.

201
00:10:54,260 --> 00:10:55,760
We say it's finally over.

202
00:10:55,860 --> 00:10:59,860
But suddenly, with a tiny life,
the giant rises again and scares
you for a moment.

203
00:10:59,860 --> 00:11:02,360
We can actually see these tactics
in Sekiro and so on.

204
00:11:02,360 --> 00:11:03,360
And the final boss.

205
00:11:03,360 --> 00:11:07,860
When going to the final boss, we
unfortunately lose our horse who
accompanied us throughout the game.

206
00:11:07,860 --> 00:11:08,860
May Allah have mercy on him.

207
00:11:08,860 --> 00:11:10,860
The final boss turns out to be
an apartment boss.

208
00:11:10,860 --> 00:11:12,860
We are fighting against a building.

209
00:11:12,860 --> 00:11:15,860
We reach the building from the
World War I tunnels.

210
00:11:15,860 --> 00:11:21,360
Then we jump on it, jump from there,
jump from here to there, and finally
get on its head and finish the fight.

211
00:11:21,360 --> 00:11:23,860
Does it carry the weight of being
the final boss?

212
00:11:23,860 --> 00:11:24,860
I don't think so.

213
00:11:24,960 --> 00:11:26,960
I would expect a much stronger,
much longer fight.

214
00:11:26,960 --> 00:11:28,960
But anyway, the game ends like this.

215
00:11:28,960 --> 00:11:30,960
So, what about the story?
What happened to the story?

216
00:11:30,960 --> 00:11:34,960
Now, as you may have noticed, there
is no storytelling in the game.

217
00:11:34,960 --> 00:11:35,960
It's literally zero.

218
00:11:35,960 --> 00:11:38,960
There is a 10-minute cutscene
at the beginning of the game.

219
00:11:38,960 --> 00:11:40,960
There is a 10-minute cutscene
at the end of the game.

220
00:11:40,960 --> 00:11:43,960
And the whole story is told
in these cutscenes.

221
00:11:43,960 --> 00:11:47,960
Nothing happens in the remaining
7 hours of gameplay.

222
00:11:47,960 --> 00:11:51,960
At the end of the story, we see
that the people we saw also reached
the temple.

223
00:11:51,960 --> 00:11:53,960
They were actually a group coming
to stop us.

224
00:11:54,060 --> 00:11:59,060
Of course, when they see our
dehumanized, evil state, they
immediately kill us.

225
00:11:59,060 --> 00:12:01,060
But Dormin immediately appears.

226
00:12:01,060 --> 00:12:05,060
Actually, the 16 giants we cut down
were giants sealing Dormin's power.

227
00:12:05,060 --> 00:12:09,060
When we destroyed them, we kind of
freed Dormin.

228
00:12:09,060 --> 00:12:12,060
The game lets us control Dormin
for a moment.

229
00:12:12,060 --> 00:12:17,060
You might expect something very
epic here, but no, you can only
do a few attacks with Dormin.

230
00:12:17,060 --> 00:12:19,060
This is a very short sequence.

231
00:12:19,160 --> 00:12:21,160
In the end, one of the guys does
something.

232
00:12:21,160 --> 00:12:23,160
He just does something.

233
00:12:23,160 --> 00:12:26,160
He throws the sword, a door opens,
and Dormin disappears.

234
00:12:26,160 --> 00:12:31,160
In the end, we in our human form
can't stand it anymore and we die
in the same way.

235
00:12:31,160 --> 00:12:32,160
I guess we die, yes.

236
00:12:32,160 --> 00:12:38,160
Then these people manage to escape
the temple at the last moment, and
the road to these lands disappears.

237
00:12:38,160 --> 00:12:39,160
So what about the deal?

238
00:12:39,160 --> 00:12:42,160
Dormin keeps his promise, and Mono
wakes up at the end of the game.

239
00:12:42,160 --> 00:12:44,160
Even the horse comes back.

240
00:12:44,160 --> 00:12:48,160
But since the road is gone, it is
no longer possible to get out
of here.

241
00:12:48,260 --> 00:12:50,260
Mono will now live here until
the end of her life.

242
00:12:50,260 --> 00:12:53,260
She finds a baby where we died.

243
00:12:53,260 --> 00:12:55,260
She goes out to a garden with
this baby, and the game ends.

244
00:12:55,260 --> 00:12:57,260
So, yes.

245
00:12:57,260 --> 00:12:59,260
Only plenty of question marks
remain in your mind.

246
00:12:59,260 --> 00:13:01,260
Who is this baby? What does it mean?

247
00:13:01,260 --> 00:13:03,260
What name comes to the garden?

248
00:13:03,260 --> 00:13:04,260
How did the horse not die?

249
00:13:04,260 --> 00:13:05,260
Who were these people?

250
00:13:05,260 --> 00:13:08,260
And so on, you can come up with
hundreds of questions like that.

251
00:13:08,260 --> 00:13:11,260
The game leaves all the answers
to your own interpretation.

252
00:13:11,260 --> 00:13:12,260
It's up to you.

253
00:13:12,260 --> 00:13:16,260
For example, at the beginning of
the video, I said Mono is our lover.

254
00:13:16,360 --> 00:13:17,360
I was actually making it up, man.

255
00:13:17,360 --> 00:13:18,360
It doesn't say that anywhere.

256
00:13:18,360 --> 00:13:20,360
Maybe she was our sister.

257
00:13:20,360 --> 00:13:22,360
Maybe she was just a random person
from the village.

258
00:13:22,360 --> 00:13:23,360
We can never know.

259
00:13:23,360 --> 00:13:25,360
Because there is no official
explanation.

260
00:13:25,360 --> 00:13:27,360
It's up to you how you want to
interpret this relationship.

261
00:13:27,360 --> 00:13:31,360
Frankly, I can't say I'm happy
with such an open-ended story.

262
00:13:31,360 --> 00:13:35,360
So, although it's a game that falls
a bit short in terms of story,

263
00:13:35,360 --> 00:13:37,360
In terms of gameplay.

264
00:13:37,360 --> 00:13:42,360
It saves itself with its music,
atmosphere, and original content.

265
00:13:42,360 --> 00:13:44,360
It's a game I love very much.

266
00:13:44,460 --> 00:13:46,460
It's still possible to see the
effects of this game today.

267
00:13:46,460 --> 00:13:50,460
In fact, a few years ago, a game
came out that was almost a copy.

268
00:13:50,460 --> 00:13:52,460
I think it was called Prayer of Gods.

269
00:13:52,460 --> 00:13:55,460
So, what happened to the company
after Shadow of the Colossus?

270
00:13:55,460 --> 00:13:58,460
We haven't seen another game from
Team Ico for years.

271
00:13:58,460 --> 00:14:01,460
They couldn't make any games in the
Playstation 3 generation.

272
00:14:01,460 --> 00:14:06,460
Actually, in 2009, they announced a
game called Last Guardian for PS3,

273
00:14:06,460 --> 00:14:10,460
but this game never came out.

274
00:14:10,560 --> 00:14:15,560
Then, in 2011, Team Ico officially
closed.

275
00:14:15,560 --> 00:14:21,560
The head of the company, Fumito Ueda,
and many members of the team founded

276
00:14:21,560 --> 00:14:25,560
a new company called Gen Design.
But due to the agreement with Sony,

277
00:14:25,560 --> 00:14:30,560
they continued to develop The Last
Guardian even under this new studio.

278
00:14:30,560 --> 00:14:36,560
And the game was only released in
2016 on the Playstation 4.

279
00:14:36,660 --> 00:14:40,660
From 2005 to 2016, they could only
make one game in 11 years.

280
00:14:40,660 --> 00:14:42,660
Then, since 2016, there was no
news from these guys until Game

281
00:14:42,660 --> 00:14:45,660
Robots in 2024.
At last year's Game Robots, they

282
00:14:45,660 --> 00:14:49,660
announced a new game called
Project Robot.

283
00:14:49,660 --> 00:14:52,660
The name of the game is not even
known yet.

284
00:14:52,660 --> 00:14:58,660
They were only able to share one
screenshot.

285
00:14:58,660 --> 00:15:03,660
So, I think we'll probably play it
around 2031-2032.

286
00:15:03,760 --> 00:15:11,760
The game's publisher is Epic Games,
by the way.

287
00:15:11,760 --> 00:15:12,760
I wish Epic Games would only help
game developers who are looking

288
00:15:12,760 --> 00:15:17,760
for a budget, like Alan Wake 2.
Returning to Shadow of the Colossus,

289
00:15:17,760 --> 00:15:22,760
a Remaster of the game is released
in 2011.

290
00:15:22,760 --> 00:15:24,760
This package made by Bluepoint brings
both Ico and Shadow of the Colossus

291
00:15:24,760 --> 00:15:26,760
to current consoles and offers 1080p
30fps support.

292
00:15:26,760 --> 00:15:27,760
It's a nice Remaster.

293
00:15:27,860 --> 00:15:28,860
If you say you don't want to play
the Playstation 2 version, you can

294
00:15:28,860 --> 00:15:29,860
play this version.
Again, in 2018, Bluepoint makes a

295
00:15:29,860 --> 00:15:32,860
Remake of Shadow of the Colossus
this time.

296
00:15:32,860 --> 00:15:38,860
They're making the game from scratch.

297
00:15:38,860 --> 00:15:40,860
But I can't say anything good about
this Remake.

298
00:15:40,860 --> 00:15:47,860
Why?

299
00:15:47,860 --> 00:15:52,860
Now, the graphics are very nice.

300
00:15:52,860 --> 00:15:55,860
The game looks very nice.

301
00:15:55,960 --> 00:15:56,960
Bro, what kind of game is this, bro?

302
00:15:56,960 --> 00:16:00,960
The game is very old, controls are hard,
you just climb bosses, skaters and stuff.

303
00:16:00,960 --> 00:16:02,960
What makes this game so good, he says?

304
00:16:02,960 --> 00:16:05,960
It's normal for him to say that because
13 years have passed, man.

305
00:16:05,960 --> 00:16:11,960
Shadow of the Colossus was a very, very
good game for 2005, but it has no appeal
in 2018, of course.

306
00:16:11,960 --> 00:16:13,960
It doesn't directly appeal to new players.

307
00:16:13,960 --> 00:16:15,960
I didn't like the old one either.

308
00:16:15,960 --> 00:16:17,960
I don't think this game's Remake should
have been made like this.

309
00:16:17,960 --> 00:16:23,960
Bro, now the game released in 2005 is
released by removing many technical
limitations and many things from that time.

310
00:16:24,060 --> 00:16:31,060
For example, bro, this game, in its
simplest form, is planned as 48 bosses
in the initial project stage, 48 bosses.

311
00:16:31,060 --> 00:16:32,060
Can you imagine what that means?

312
00:16:32,060 --> 00:16:36,060
Then they reduce it to 24 bosses in the
pre-production stage.

313
00:16:36,060 --> 00:16:41,060
24 bosses are too much for PlayStation
2, so in the end only 16 bosses remain.

314
00:16:41,060 --> 00:16:45,060
That's how it was in 2005, but is it
like that in 2018, bro?

315
00:16:45,060 --> 00:16:47,060
Is there a technology that will limit us now?

316
00:16:47,060 --> 00:16:51,060
First of all, you put those 8 bosses that
were removed from the game back into the game.

317
00:16:51,160 --> 00:16:55,160
On top of that, you add 6 bosses yourself
and bring the game up to 30 bosses.

318
00:16:55,160 --> 00:16:56,160
What happens then?

319
00:16:56,160 --> 00:16:57,160
It becomes a brand new content, bro.

320
00:16:57,160 --> 00:17:01,160
You add both the content that was removed
from the game to the game and you add
something completely new yourself.

321
00:17:01,160 --> 00:17:04,160
This would become an exciting thing for
many people.

322
00:17:04,160 --> 00:17:09,160
Similarly, when the game was made in
2005, many bosses only have 2-3
different attack animations.

323
00:17:09,160 --> 00:17:11,160
These are also due to technical limitations.

324
00:17:11,160 --> 00:17:14,160
These bosses could have been reworked in
many ways.

325
00:17:14,160 --> 00:17:16,160
Different attacks could have been added.

326
00:17:16,160 --> 00:17:18,160
Different ways to defeat them could have
been added.

327
00:17:18,160 --> 00:17:20,160
Different animations could have been added.

328
00:17:20,260 --> 00:17:22,260
There are many items removed from the game.

329
00:17:22,260 --> 00:17:26,260
In fact, some of these items are even in
the demos released 5-6 months before the
game's release.

330
00:17:26,260 --> 00:17:28,260
For example, there is one item.

331
00:17:28,260 --> 00:17:29,260
It's called Colossus Eye.

332
00:17:29,260 --> 00:17:32,260
When you use it, you see the game from
the boss's eyes.

333
00:17:32,260 --> 00:17:38,260
Probably, they had to remove it from the
game properly because they couldn't properly
integrate it into all the bosses at that time.

334
00:17:38,260 --> 00:17:40,260
But there was no need to remove it anymore, bro.

335
00:17:40,260 --> 00:17:43,260
For example, such a thing could have been
added in the 2018 Remake.

336
00:17:43,260 --> 00:17:49,260
Apart from that, this game could have
been reworked and modernized much more
with many things you can think of now.

337
00:17:49,360 --> 00:17:52,360
But the game that came out is almost
exactly the same as the one in 2005.

338
00:17:52,360 --> 00:17:56,360
So, it has no advantage for me other than
being more eye-catching.

339
00:17:56,360 --> 00:18:00,360
If you are going to play this game with
the awareness that it was released in 2005,
it can be played, but

340
00:18:00,360 --> 00:18:04,360
If you look at it as a game released in
2018, you will just curse it.

341
00:18:04,360 --> 00:18:06,360
Anyway, bro, Shadow of the Colossus is a
good game.
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