TranslateSubtitles.org

sesre.srt English (en) subtitles

Download subtitles

Subtitle preview:

1
00:00:00,000 --> 00:00:05,600
The Resident Evil series is a well-
established series that has managed
to survive from 1996 to the present.

2
00:00:05,600 --> 00:00:13,300
In that time, the series has more than
20 games, and of course, it is very
difficult to play and video all 20.

3
00:00:13,300 --> 00:00:15,700
I hope you haven't expected the entire
game in a single video.

4
00:00:15,700 --> 00:00:20,800
Anyway, Resident Evil games, like the
Battlefield series, will be released as
part-by-part videos, just so you know.

5
00:00:20,800 --> 00:00:22,800
Okay, let's start with the first game
very quickly.

6
00:00:22,800 --> 00:00:25,600
Resident Evil

7
00:00:52,800 --> 00:01:01,300
Zombies have been more or less present
in the game industry since the 1980s,
but the big production that made zombies
the most popular is Resident Evil, which
was released in 1996.

8
00:01:01,300 --> 00:01:05,800
Another great feature of Resident Evil
is that it is a survival horror game.

9
00:01:05,800 --> 00:01:08,800
In fact, the game that invented the
survival horror genre.

10
00:01:08,800 --> 00:01:14,800
It was so successful that we saw 500
games in this genre and we still see
them thanks to Resident Evil.

11
00:01:14,800 --> 00:01:19,300
Therefore, it is one of the games that
we can call a separate father in the
game industry.

12
00:01:19,300 --> 00:01:21,800
How much of a horror game would you say?

13
00:01:21,800 --> 00:01:25,800
Well, you know, everyone's horror
threshold is a little different.

14
00:01:25,800 --> 00:01:30,800
Some people laugh while playing Outlast,
while others can be scared even while
playing Bioshock.

15
00:01:30,800 --> 00:01:35,800
Horror is something that can vary from
person to person, and I think a time
frame is added to it.

16
00:01:35,800 --> 00:01:37,800
I mentioned it in the Silent Hill video as
well.

17
00:01:37,800 --> 00:01:43,800
Now, when I play Resident Evil on my
32-inch 2K monitor, of course, I'm not
scared, naturally.

18
00:01:43,800 --> 00:01:52,800
But when I imagine myself in 1996,
coming home from school, opening the
game on a rainy day, playing the game at
night on a 15-inch CRT monitor...

19
00:01:52,800 --> 00:01:54,800
Maybe I could be scared. Yes.

20
00:01:54,800 --> 00:01:57,800
Because the game has some jumpscare-like
moments of horror.

21
00:01:57,800 --> 00:02:05,800
Dogs suddenly coming out of the window,
spiders falling on your head, or just
the world's scariest zombie with its own
unique cutscene.

22
00:02:48,800 --> 00:02:50,800
The game gives you two options at the
beginning.

23
00:02:50,800 --> 00:02:52,800
Play as either Chris or Jill.

24
00:02:52,800 --> 00:02:56,800
I made a mistake and chose Chris. Don't
you ever do that.

25
00:02:56,800 --> 00:02:59,800
Because the game is much, much harder
when playing as Chris.

26
00:02:59,800 --> 00:03:03,800
For example, Chris has only 6 inventory
slots.

27
00:03:03,800 --> 00:03:04,800
What does that mean?

28
00:03:04,800 --> 00:03:08,800
Let's say we're only carrying one gun,
okay? We're not carrying another gun,
we only have one gun.

29
00:03:08,800 --> 00:03:11,800
One is a gun, one is bullets, that leaves
4 slots.

30
00:03:11,800 --> 00:03:13,800
Two of them went to door keys.

31
00:03:13,800 --> 00:03:15,800
One went to the puzzle element.

32
00:03:15,800 --> 00:03:18,800
Let's have one for health, right? Let's
carry a green herb too.

33
00:03:18,800 --> 00:03:21,800
Well, the inventory is finished. You
can't take anything else.

34
00:03:21,800 --> 00:03:25,800
You see a red herb and you say, "I'll
combine it with green." No, you can't.

35
00:03:25,800 --> 00:03:27,800
Because you have to put the red herb in
the inventory first.

36
00:03:27,800 --> 00:03:33,800
On the other hand, if you play the game
as Jill, you have a total of 8 inventory
slots, which makes things a lot easier.

37
00:03:33,800 --> 00:03:37,800
Moreover, they give Jill a grenade
launcher at the beginning of the game,
and you don't have much difficulty in
the game.

38
00:03:37,800 --> 00:03:41,800
So you can think of the game as Jill
being easy mode and Chris being hard mode.

39
00:03:41,800 --> 00:03:51,800
Therefore, it is much easier to start
the game as Jill, and if you play as
Jill at first, you will know more or
less what to do, so you can be much more
comfortable playing as Chris a second
time.

40
00:03:51,800 --> 00:03:54,800
Oh yes, by the way, let's move on to
the issue of playing a second time.

41
00:03:54,800 --> 00:04:00,800
Resident Evil is a game you need to
play twice. There are small differences
in the game when playing as Chris and Jill.

42
00:04:00,800 --> 00:04:03,800
But it's pretty small, actually 80% of
the game is the same.

43
00:04:03,800 --> 00:04:08,800
You have to play it again just because
there are different small scenes in 20%
of it.

44
00:04:08,800 --> 00:04:16,800
I don't think changing a few scenes is
definitely a motivation to play the game
again, but maybe it could be good for 1996.

45
00:04:16,800 --> 00:04:24,800
In a period when there was no internet
and everyone was buying physical media,
imagine you are buying a game but you
can play that game twice.

46
00:04:24,800 --> 00:04:26,800
Isn't that great for a kid?

47
00:04:26,800 --> 00:04:28,800
There are even more differences between
Chris and Jill.

48
00:04:28,800 --> 00:04:32,800
For example, Chris takes less damage from
creatures and has a chance to kill
creatures in one hit.

49
00:04:32,800 --> 00:04:36,800
But Jill can run faster and it's easier
to dodge creatures.

50
00:04:36,800 --> 00:04:38,800
In return, her health is much lower.

51
00:04:38,800 --> 00:04:40,800
Also, Chris doesn't know how to play
the piano.

52
00:04:40,800 --> 00:04:42,800
Putting such small details into the
game is a nice touch.

53
00:04:42,800 --> 00:04:44,800
A large part of the game takes place in
a mansion.

54
00:04:44,800 --> 00:04:51,800
This mansion is quite large, with dozens
of rooms, secret doors, and of course,
lots of puzzles.

55
00:04:51,800 --> 00:04:52,800
Speaking of puzzles...

56
00:04:52,800 --> 00:04:54,800
First of all, I think the puzzles in the
game are very good.

57
00:04:54,800 --> 00:04:57,800
Almost all of them are simple and easy
to understand.

58
00:04:57,800 --> 00:04:59,800
You just need a little bit of time, that's
all.

59
00:04:59,800 --> 00:05:01,800
For example, this painting puzzle.

60
00:05:01,800 --> 00:05:06,800
You go to each painting one by one,
press the buttons in order, etc., it's a
bit annoying.

61
00:05:06,800 --> 00:05:08,800
Or that Rebecca medicine-making sequence.

62
00:05:08,800 --> 00:05:09,800
Oh my God.

63
00:05:09,800 --> 00:05:10,800
So bad.

64
00:05:10,800 --> 00:05:15,800
Thankfully, there's a speed-up button
on the emulator, so I played through
most of it sped up.

65
00:05:15,800 --> 00:05:18,800
The puzzles are good, but I had a
problem somewhere else.

66
00:05:18,800 --> 00:05:19,800
Navigation.

67
00:05:19,800 --> 00:05:22,800
While playing, I couldn't find where to
go in one or two places, to be honest.

68
00:05:22,800 --> 00:05:25,800
I went around and around, checked the
map three times, but couldn't find
anything.

69
00:05:25,800 --> 00:05:28,800
That's where I opened the gameplay on
YouTube and tried to find my way.

70
00:05:28,800 --> 00:05:33,800
But frankly, before starting the game, I
thought these sequences would be much
more frequent.

71
00:05:33,800 --> 00:05:35,800
I think it's still good that there are only
one or two of them.

72
00:05:35,800 --> 00:05:37,800
After all, it's a game that came out in
1996.

73
00:05:37,800 --> 00:05:40,800
Anyway, did I tell you how much I hate
dogs?

74
00:05:53,800 --> 00:05:55,800
We also have boss battles, of course.

75
00:05:55,800 --> 00:05:58,800
The boss battles in Resident Evil games
really haven't changed.

76
00:05:58,800 --> 00:06:05,800
If you don't have any health items,
ammo, weapons, etc. in your inventory,
they are the most difficult and stressful
boss battles in the world.

77
00:06:05,800 --> 00:06:08,800
But if you have a grenade launcher with
plenty of ammo...

78
00:06:22,800 --> 00:06:25,800
The music, I can still remember the music.

79
00:06:25,800 --> 00:06:30,800
They made very beautiful music that
suits the environment and atmosphere,
which you are already listening to in the
background.

80
00:06:30,800 --> 00:06:32,800
And unexpectedly, the story was good too.

81
00:06:32,800 --> 00:06:39,800
I had never even played Resident Evil as
a kid, but from what I saw here and there,
I had always coded in my mind that it
was about things happening to people in
a mansion.

82
00:06:39,800 --> 00:06:43,800
But now that I've played it, I see that
there's a beginning, middle, and end to
the events.

83
00:06:43,800 --> 00:06:50,800
Who the S.T.A.R.S team is, what Umbrella
is, why Albert Wesker is a bad character,
the origin of the virus, etc., the answers
to all of them are in this game.

84
00:06:50,800 --> 00:06:54,800
And when all these things I mentioned
come together, a really good product
emerges.

85
00:06:54,800 --> 00:06:57,800
Resident Evil is a very, very good game
for 1996.

86
00:07:08,800 --> 00:07:11,800
That's why Shinji Mikami should also be
congratulated.

87
00:07:11,800 --> 00:07:14,800
For bringing such a production to the
game industry.

88
00:07:14,800 --> 00:07:19,800
This game, which was originally developed
for Super Famicom, is moved to Sony when
they hear about PlayStation 1.

89
00:07:19,800 --> 00:07:23,800
Mikami says that they will move the game
from 2D to 3D and make something with
super graphics.

90
00:07:23,800 --> 00:07:27,800
But of course, even the PlayStation 1 at
the time wasn't enough for Mikami's thing.

91
00:07:27,800 --> 00:07:31,800
Mikami normally wants to make a FPS
game in a completely 3D environment.

92
00:07:31,800 --> 00:07:35,800
But making a completely 3D FPS game
on PlayStation 1...

93
00:07:35,800 --> 00:07:37,800
It's going to push the PlayStation 1 a
little bit.

94
00:07:37,800 --> 00:07:39,800
That's why they are making some design
changes.

95
00:07:39,800 --> 00:07:44,800
They have to make the background a 2D
image and turn the game into fixed
camera angles.

96
00:07:44,800 --> 00:07:47,800
Mikami wants an AI that will walk around
with us throughout the game.

97
00:07:47,800 --> 00:07:49,800
But that's too much for PlayStation 1 too.

98
00:07:49,800 --> 00:07:52,800
That's why we can only see this in tiny
parts of the game.

99
00:07:52,800 --> 00:07:54,800
The same goes for zombies.

100
00:07:54,800 --> 00:07:55,800
The same goes for zombies.

101
00:07:55,800 --> 00:07:57,800
Sie können im ersten Spiel nicht
zu viele Zombies in einem Raum machen.

102
00:07:57,800 --> 00:08:03,800
Sie machen die Zombies sogar in den
letzten Teilen des Spiels nackt, damit

103
00:08:03,800 --> 00:08:07,800
die Kostümpolygone der Zombies nicht
hinzugefügt werden müssen. Auf diese

104
00:08:07,800 --> 00:08:11,800
Weise können sie maximal 4 Zombies in
einem Raum erstellen. Der Speicher der

105
00:08:11,800 --> 00:08:12,800
PlayStation 1 reicht natürlich nicht
aus, um das riesige Herrenhaus zu

106
00:08:12,800 --> 00:08:13,800
speichern. Was machen sie also?

107
00:08:13,800 --> 00:08:18,800
Türanimationen abschalten.

108
00:08:18,800 --> 00:08:21,800
Jedes Mal, wenn wir eine Tür öffnen,
kommt eine 5-Sekunden-Türanimation,

109
00:08:22,800 --> 00:08:28,800
und der Rest des Spiels wird geladen.
Auf diese Weise erledigen sie auch den

110
00:08:28,800 --> 00:08:31,800
Ladevorgang für verschiedene Abschnitte.
Mikami möchte Motion Capture verwenden

111
00:08:31,800 --> 00:08:34,800
und sehr realistische Animationen
verwenden, aber sie sagen: Hör auf, es

112
00:08:34,800 --> 00:08:37,800
reicht. Aber zumindest nehmen sie hier
das Live-Action-Intro auf. Mikami will

113
00:08:37,800 --> 00:08:42,800
das Spiel wie einen Film präsentieren.
Deshalb engagiert er echte Leute und

114
00:08:42,800 --> 00:08:45,800
macht solche Kameraaufnahmen. Sogar in
der Prototypversion des Spiels, während

115
00:08:45,800 --> 00:08:48,800
auf dem Charakterauswahlbildschirm das
Modell der Charaktere für das Spiel

116
00:08:48,800 --> 00:08:54,800
vorhanden ist, wechseln sie in der
Release-Version zu einem Bild eines

117
00:08:54,800 --> 00:08:57,800
echten Schauspielers. Weil sie denken,
dass es den Westen ein bisschen mehr

118
00:08:57,800 --> 00:08:59,800
ansprechen wird. Ja, obwohl Restable
ein japanisches Spiel ist, lag der

119
00:08:59,800 --> 00:09:01,800
Hauptfokus des Spiels immer auf dem
amerikanischen und europäischen Markt.

120
00:09:01,800 --> 00:09:03,800
Die Charaktere sind Amerikaner, die
Handlung spielt in Amerika. Das gesamte

121
00:09:03,800 --> 00:09:05,800
Skript, die Geschichte, ist auf
Englisch geschrieben. Die Sprachausgabe

122
00:09:05,800 --> 00:09:17,800
ist bereits auf Englisch. Übrigens ist
die Sprachausgabe des Spiels etwas zu

123
00:09:17,800 --> 00:09:22,800
amateurhaft. Sehr, sehr amateurhaft.
Aber das wird definitiv nicht als

124
00:09:22,800 --> 00:09:29,800
Minuspunkt gewertet. Denn zu dieser Zeit
galt es nicht als offizielle Arbeit,

125
00:09:29,800 --> 00:09:35,800
Synchronsprecher für Videospiele zu
sein. Daher ist es nach den damaligen

126
00:09:35,800 --> 00:09:39,800
Regeln für einen Synchronsprecher so
etwas wie ein Verbot, in einem

127
00:09:39,800 --> 00:09:48,800
Videospiel zu synchronisieren. Deshalb
sind zum Beispiel die Namen der

128
00:09:48,800 --> 00:09:52,800
Synchronsprecher von MGS1 alle anders,
mit einem falschen Namen geschrieben.

129
00:09:52,800 --> 00:09:56,800
Wenn sie ihre echten Namen verwendet
hätten, hätte ihre Karriere zu dieser

130
00:09:56,800 --> 00:09:58,800
Zeit in Gefahr geraten können. Kojima
konnte mit großem Aufwand ein

131
00:09:58,800 --> 00:10:01,800
professionelleres Synchronsprecherteam
für MGS einsetzen, aber man kann

132
00:10:01,800 --> 00:10:05,800
natürlich nicht erwarten, dass Mikami
für ein zufälliges RE-Spiel dasselbe

133
00:10:05,800 --> 00:10:11,800
tut. Die Tatsache, dass das Spiel in
jeder Hinsicht den Westen anspricht,

134
00:10:11,800 --> 00:10:16,800
spiegelt sich natürlich auch in den
Verkäufen wider. Wenn Resident Evil in

135
00:10:16,800 --> 00:10:20,800
Japan 1 verkauft, verkauft es in
Amerika 20. Und das hat sich seit 30

136
00:10:20,800 --> 00:10:24,800
Jahren nicht geändert. Es gibt natürlich
auch die Namensfrage, der ursprüngliche

137
00:10:25,800 --> 00:10:28,800
Name des Spiels ist Biohazard. Bei dem
Versuch, das Urheberrecht daran zu

138
00:10:28,800 --> 00:10:32,800
erhalten, stieß Capcom auf einige
Schwierigkeiten. Anscheinend gab es in

139
00:10:32,800 --> 00:10:36,800
Amerika ein Spiel namens Biohazard und
ich glaube, es gab auch eine Musikgruppe,

140
00:10:36,800 --> 00:10:40,800
deshalb konnten sie den Namen nicht
bekommen. Sie mussten einen anderen

141
00:10:40,800 --> 00:10:42,800
Namen finden und entschieden sich für
Resident Evil. Während es weltweit unter

142
00:10:42,800 --> 00:10:44,800
dem Namen Resident Evil veröffentlicht
wird, läuft es in Japan immer noch unter

143
00:10:44,800 --> 00:10:45,800
dem Namen Biohazard. Und es erzielt mit
mehr als 2 Millionen verkauften

144
00:10:45,800 --> 00:10:49,800
Exemplaren in Amerika einen großen
Erfolg. Bevor ich Resident Evil 1

145
00:10:49,800 --> 00:10:55,800
beende, möchte ich noch das letzte sagen,
was mir im Gedächtnis geblieben ist.

146
00:10:55,800 --> 00:10:56,800
Das Spiel ist schwer zu spielen, aber
die Schwierigkeit liegt nicht daran,

147
00:10:56,800 --> 00:10:59,800
dass es alt ist, sondern dass ein paar
Mechaniken fehlen. Zum Beispiel ist es

148
00:10:59,800 --> 00:11:04,800
in diesem Spiel eine Qual, den
Charakter zu drehen und zu steuern.

149
00:11:04,800 --> 00:11:06,800
Der Zombie ist zum Beispiel hinter dir
und du musst deinen eigenen Charakter

150
00:11:06,800 --> 00:11:11,800
um 180 Grad drehen. Aber das ist in
manchen Fällen sehr schwierig.

151
00:11:11,800 --> 00:11:14,800
I really don't know why they ditched that mechanic.

152
00:11:14,800 --> 00:11:18,800
Also, in this version, zombies can lose arms and
legs when shot.

153
00:11:18,800 --> 00:11:22,800
But due to censorship, this was unfortunately
removed from the game in the release version.

154
00:11:22,800 --> 00:11:23,800
There's also the matter of auto-aim.

155
00:11:23,800 --> 00:11:27,800
In the game, you need to hold your weapon
towards the zombie to shoot.

156
00:11:27,800 --> 00:11:30,800
This can be a bit frustrating when playing a
game with fixed camera angles.

157
00:11:30,800 --> 00:11:35,800
An auto-aim mechanic is needed, which actually
exists, but in the Japanese version.

158
00:11:35,800 --> 00:11:41,800
The Japanese version of the game has an auto-aim
mechanic, and the character shoots at zombies

159
00:11:41,800 --> 00:11:44,800
no matter where you look. But the American
version we play doesn't have this mechanic.

160
00:11:44,800 --> 00:11:50,800
I thought they thought the game was too easy
and removed the mechanic to make it harder.

161
00:11:50,800 --> 00:11:52,800
Anyway, folks, that's Resident Evil 1.

162
00:11:52,800 --> 00:11:54,800
I think it's still a game you can jump in and
play.

163
00:11:54,800 --> 00:11:56,800
There are many versions.

164
00:11:56,800 --> 00:12:00,800
From Nintendo 64 to the modded version on
Playstation 1 computers.

165
00:12:00,800 --> 00:12:04,800
I played the game on a Playstation 1 emulator
with 2K upscaling.

166
00:12:04,800 --> 00:12:07,800
I also unlocked achievements from the Retro
Achievements site.

167
00:12:07,800 --> 00:12:09,800
I progressed by collecting these achievements.

168
00:12:09,800 --> 00:12:13,800
Since I'm going to play the series chronologically,
I thought I'd play it on its main platforms

169
00:12:13,800 --> 00:12:15,800
so that I can see the differences more clearly.

170
00:12:15,800 --> 00:12:19,800
If you want to play it, the best option is
the computer version with the seamless HD mod.

171
00:12:19,800 --> 00:12:24,800
This way, you can get the best graphics and the
most comfortable modern experience from this game.

172
00:12:24,800 --> 00:12:28,800
After the success of the first game, the second
game was inevitable, of course,

173
00:12:28,800 --> 00:12:32,800
and Capcom immediately started production on
Resident Evil 2.

174
00:12:36,800 --> 00:12:39,800
Resident Evil 2 takes place after the story
of the first game.

175
00:12:39,800 --> 00:12:44,800
After the first game, the Umbrella company was
shut down, but the inevitable zombie disaster

176
00:12:44,800 --> 00:12:49,800
couldn't be prevented. As the whole city begins
to be invaded by zombies, Leon S. Kennedy,

177
00:12:49,800 --> 00:12:51,800
who has just become a police officer, takes on
another man in this story.

178
00:12:51,800 --> 00:12:54,800
The game has the same system as the first game.

179
00:12:54,800 --> 00:12:59,800
Limited inventory usage, puzzles, unlocking
doors with keys, tank character controls,

180
00:12:59,800 --> 00:13:03,800
3D character with pre-rendered backgrounds,
playing twice, etc.

181
00:13:03,800 --> 00:13:07,800
Yes, in this game, just like in the first game,
we have 2 playable characters.

182
00:13:07,800 --> 00:13:10,800
The name of our second new character this time
is Elza Walker.

183
00:13:10,800 --> 00:13:16,800
A biker girl who enters the police station with
her motorcycle on the night of the zombie outbreak

184
00:13:16,800 --> 00:13:17,800
and gets involved in the events.

185
00:13:17,800 --> 00:13:20,800
Right now, a question mark may have filled
your head.

186
00:13:20,800 --> 00:13:23,800
You might say, "The Resident Evil 2 I played
wasn't like that."

187
00:13:23,800 --> 00:13:30,800
Yes, because this is the first version of
Resident Evil 2, and this version is canceled

188
00:13:30,800 --> 00:13:33,800
close to 80% of the development process. Overall,
it wasn't a game that the development team was

189
00:13:33,800 --> 00:13:36,800
happy with. They thought it was too boring and
were suspicious of many things.

190
00:13:37,800 --> 00:13:43,800
Like the atmosphere in which the game takes
place, the fact that it's very distant from the

191
00:13:43,800 --> 00:13:47,800
first game, that it has no connection, the story,
and so on. So after developing this version for

192
00:13:47,800 --> 00:13:49,800
a year, they start the game from scratch. So
what do they do to fix it?

193
00:13:49,800 --> 00:13:51,800
First of all, the story changes.

194
00:13:51,800 --> 00:13:55,800
Normally, there was a story in Resident Evil 2
that would end the series,

195
00:13:55,800 --> 00:14:00,800
but they say, "We'll release a game every year
like this," and they rewrite the story from scratch.

196
00:14:00,800 --> 00:14:04,800
Normally, Leon would start the game on the roof
of the police station,

197
00:14:04,800 --> 00:14:08,800
but in the new scenario, for example, he starts
going to the station on the first day of the police.

198
00:14:08,800 --> 00:14:12,800
Marlin was normally someone who would accompany
us from the beginning to the end of the game, for

199
00:14:12,800 --> 00:14:15,800
example, but then he dies at the beginning of
the game in the final version.

200
00:14:15,800 --> 00:14:19,800
Another criticism is that it is a game that has
very little to do with the first game.

201
00:14:19,800 --> 00:14:20,800
What are they doing?

202
00:14:20,800 --> 00:14:24,800
They're deleting the Elza Walker
character and creating a Claire Redfield.

203
00:14:24,800 --> 00:14:27,800
This character becomes the brother
of Chris Redfield from the first game,

204
00:14:27,800 --> 00:14:30,800
and we witness her searching for
her brother throughout the game.

205
00:14:30,800 --> 00:14:33,800
Thus, they establish a small
connection with the first game.

206
00:14:33,800 --> 00:14:38,800
But I think the most important thing
and what killed this version, do you know?

207
00:14:38,800 --> 00:14:39,800
The police station.

208
00:14:39,800 --> 00:14:44,800
The police station in this version
is really like a real-life police station

209
00:14:44,800 --> 00:14:48,800
I know, like a six-story building,
everything is narrow, small, like an office.

210
00:14:48,800 --> 00:14:52,800
So, in a place like this, like in the
first game, a secret door, you know,

211
00:14:52,800 --> 00:14:56,800
a puzzle place, a tunnel leading
to a secret laboratory, etc., it can't happen, right?

212
00:14:56,800 --> 00:14:57,800
It would be absurd.

213
00:14:57,800 --> 00:15:00,800
What's a secret door doing in a
police station, man?

214
00:15:00,800 --> 00:15:04,800
That's why, in the remake of Resident
Evil 2, they transform the police station

215
00:15:04,800 --> 00:15:07,800
into a mansion, just like in the
first game.

216
00:15:07,800 --> 00:15:09,800
This is a mansion, this is a real manor.

217
00:15:09,800 --> 00:15:12,800
Can this be a police station, man?
Is this how a police station is?

218
00:15:12,800 --> 00:15:16,800
But because it says Raccoon City
Police Department at the beginning of the building,

219
00:15:16,800 --> 00:15:19,800
we are captivated by the illusion
and say okay, this is the police station.

220
00:15:19,800 --> 00:15:24,800
And by doing this, they can put the
secret door, tunnel, etc., back into the game.

221
00:15:24,800 --> 00:15:27,800
And the Resident Evil 2 we know emerges.

222
00:15:27,800 --> 00:15:32,800
If you still search for, download,
and play this Resident Evil 1.5 version online,

223
00:15:32,800 --> 00:15:33,800
have patience.

224
00:15:33,800 --> 00:15:36,800
Resident Evil 2 is a game that
adds a little bit to the first game.

225
00:15:36,800 --> 00:15:38,800
In my opinion, its biggest plus is replayability.

226
00:15:38,800 --> 00:15:42,800
That is, changing the different
scenarios system from top to bottom.

227
00:15:42,800 --> 00:15:46,800
As I said in the first game, we are
playing a game that is 80% the same.

228
00:15:46,800 --> 00:15:48,800
From our second playthrough.

229
00:15:48,800 --> 00:15:52,800
We do many things again from
scratch, and when we look at it as a story,

230
00:15:52,800 --> 00:15:54,800
we can only consider one of them canon.

231
00:15:54,800 --> 00:15:56,800
Because both characters are doing
the same thing in the same place.

232
00:15:56,800 --> 00:15:59,800
It's impossible for both of them to have happened.

233
00:15:59,800 --> 00:16:01,800
But Resident Evil 2 changes this.

234
00:16:01,800 --> 00:16:02,800
How?

235
00:16:02,800 --> 00:16:06,800
First of all, this time we have
two discs and four different scenarios.

236
00:16:06,800 --> 00:16:08,800
Leon A.B. and Claire A.B.

237
00:16:08,800 --> 00:16:12,800
Leon's A and Claire's B, Claire's A
and Leon's B are connected.

238
00:16:12,800 --> 00:16:18,800
So, while playing Leon's A, Claire's B
is progressing simultaneously on the same timeline.

239
00:16:18,800 --> 00:16:19,800
So both stories are canon.

240
00:16:19,800 --> 00:16:24,800
For example, let's say you enter a
burning fallen helicopter while playing Claire's A,

241
00:16:24,800 --> 00:16:25,800
but you don't know how it happened.

242
00:16:25,800 --> 00:16:28,800
While playing Leon B, you can see
how it fell.

243
00:16:28,800 --> 00:16:30,800
While playing Leon A, you leave
a weapon in the closet.

244
00:16:30,800 --> 00:16:33,800
Then, while playing Claire B, you
can take the weapon you left.

245
00:16:33,800 --> 00:16:37,800
So, the things you do while playing
in one can affect your second playthrough.

246
00:16:37,800 --> 00:16:41,800
In this way, the game can offer
a much more impressive storytelling.

247
00:16:41,800 --> 00:16:44,800
I think it's a very good thing
that they thought of and did this on PlayStation 1.

248
00:16:44,800 --> 00:16:47,800
Apart from this, CGI cutscenes have arrived.

249
00:16:47,800 --> 00:16:51,800
Stories are now supported in
cutscenes, and of course, it's much better.

250
00:16:51,800 --> 00:16:54,800
Compared to the first game, the game
takes place in bigger and different places.

251
00:16:54,800 --> 00:16:56,800
The zombie problem in the first game is being solved.

252
00:16:56,800 --> 00:16:59,800
Now we can put many more zombies into a room.

253
00:16:59,800 --> 00:17:02,800
Suddenly 5-6 zombies can fill your entire space.

254
00:17:02,800 --> 00:17:05,800
We also have very different zombie models now.

255
00:17:05,800 --> 00:17:08,800
In the first game, there were a maximum of 4-5 zombie models.

256
00:17:08,800 --> 00:17:12,800
It is possible to see much more diverse zombie models in this game.

257
00:17:12,800 --> 00:17:14,800
And zombies are harder to kill now.

258
00:17:14,800 --> 00:17:17,800
Both Leon and Claire have an 8-slot inventory.

259
00:17:17,800 --> 00:17:20,800
So you don't suffer from inventory slot problems.

260
00:17:20,800 --> 00:17:23,800
You can even get up to a 10-slot inventory.

261
00:17:23,800 --> 00:17:26,800
We have very large weapons that take up two slots.

262
00:17:26,800 --> 00:17:30,800
These new big weapons also have things that weren't in V1.

263
00:17:30,800 --> 00:17:35,800
Thanks to the texts you collect, we can learn more about the things in the first game.

264
00:17:35,800 --> 00:17:39,800
Like in the first game, each character has a helper character again.

265
00:17:39,800 --> 00:17:41,800
But this time it's more permanently in the background.

266
00:17:41,800 --> 00:17:43,800
The Ada character is introduced in Leon's story.

267
00:17:43,800 --> 00:17:47,800
This character attracts attention with her mysterious personality and of course her sexiness.

268
00:17:47,800 --> 00:17:50,800
One of the Resident Evil characters that is quite popular even today.

269
00:17:50,800 --> 00:17:53,800
And she wasn't dying even in 1998.

270
00:17:53,800 --> 00:17:56,800
So you think this woman is dead, then suddenly she appears.

271
00:17:56,800 --> 00:17:57,800
Well done!

272
00:17:57,800 --> 00:18:00,800
In Claire's story, our side character is a little girl named Sherry.

273
00:18:00,800 --> 00:18:04,800
Since we can't fight with this character, we naturally do small puzzle sequences.

274
00:18:04,800 --> 00:18:06,800
There are also smaller touches.

275
00:18:06,800 --> 00:18:09,800
In this game, when we take damage, the character also reacts to this damage.

276
00:18:09,800 --> 00:18:15,800
If your health is very low, your walking speed is quite slow and you can be easy prey for zombies.

277
00:18:15,800 --> 00:18:19,800
As for horror, there are things that will surprise you in unexpected places.

278
00:18:21,800 --> 00:18:23,800
Bad Voice Acting

279
00:18:33,800 --> 00:18:37,800
The bad voice acting performance in the first game is somewhat improved in this game.

280
00:18:37,800 --> 00:18:39,800
We have better voice acting.

281
00:18:39,800 --> 00:18:43,800
With the effect of everything, the story is a bit more cinematic and a bit more like a movie.

282
00:18:43,800 --> 00:18:47,800
That's why many people find Resident Evil 2's story better than Resident Evil 1's.

283
00:18:47,800 --> 00:18:50,800
This is reflected in everything from scores to sales.

284
00:18:50,800 --> 00:18:55,800
Resident Evil 2 gets incredibly high scores and sells almost twice as much as the first game.

285
00:18:55,800 --> 00:18:58,800
Resident Evil 2 also has many ports later on.

286
00:18:58,800 --> 00:19:01,800
Like Nintendo 64, computer, Gamecube, Dreamcast, etc.

287
00:19:01,800 --> 00:19:06,800
I won't mention these. There are very small differences between them, but there is a version with a big difference.

288
00:19:06,800 --> 00:19:08,800
Game.com version.

289
00:19:08,800 --> 00:19:11,800
No, when I say Game.com, I'm not talking about an internet site.

290
00:19:11,800 --> 00:19:16,800
There is a console called Game.com and as you can guess, it is very bad.

291
00:19:16,800 --> 00:19:19,800
Pretty weak and even colorless console.

292
00:19:19,800 --> 00:19:21,800
They are releasing Resident Evil 2 on it.

293
00:19:21,800 --> 00:19:25,800
Of course, since the console is a very unsuccessful console, I don't sell it at all, etc.

294
00:19:25,800 --> 00:19:29,800
so I think it's really interesting that they bother to make a game for it.

295
00:19:29,800 --> 00:19:31,800
Oh, we forgot to talk about something, look.

296
00:19:31,800 --> 00:19:34,800
Look, we have a creature that only appears in the B scenario.

297
00:19:34,800 --> 00:19:35,800
Mr. X.

298
00:19:35,800 --> 00:19:39,800
A huge creature that makes a sound with every step, and has its own music.

299
00:19:39,800 --> 00:19:42,800
It adds much more tension to the game.

300
00:19:42,800 --> 00:19:45,800
When you first meet him, you get scared, you squeeze, you squeeze, he doesn't die.

301
00:19:45,800 --> 00:19:46,800
Then you tighten it a little bit more.

302
00:19:46,800 --> 00:19:48,800
You say, "Finally, it's dead."

303
00:19:48,800 --> 00:19:50,800
Then you leave the area and...

304
00:20:03,800 --> 00:20:05,800
No, you will never be able to save them.

305
00:20:05,800 --> 00:20:10,800
They really used this creature well, like it suddenly breaking the wall and appearing in front of us.

306
00:20:10,800 --> 00:20:12,800
And this is just one of them.

307
00:20:12,800 --> 00:20:17,800
At the beginning of the game, we see that only one of the six capsules was dropped into our area.

308
00:20:17,800 --> 00:20:20,800
I hope we can see the remaining 5 capsules in the other games.

309
00:20:20,800 --> 00:20:21,300
I hope so.

310
00:20:21,300 --> 00:20:21,800
Right?

311
00:20:21,800 --> 00:20:22,800
We'll see, right guys?

312
00:20:22,800 --> 00:20:28,800
In short, I see Resident Evil 2 as a polished version of some amateur aspects of the first game.

313
00:20:28,800 --> 00:20:30,800
Still a great game.

314
00:20:30,800 --> 00:20:35,800
For 1998, even though it's technically a bit behind,

315
00:20:35,800 --> 00:20:38,800
because you know, the gaming industry was developing very fast at that time.

316
00:20:38,800 --> 00:20:43,800
Kojima is making a game like a movie with 3-4 hour cutscenes in Metal Gear Solid.

317
00:20:43,800 --> 00:20:48,800
Then you turn to Resident Evil 2 and the characters freeze for a second before speaking.

318
00:20:48,800 --> 00:20:53,800
So we have characters who freeze before performing each action in this game.

319
00:20:53,800 --> 00:20:56,800
So it's technically a bit behind, but it's still passable.

320
00:20:56,800 --> 00:20:58,800
And the game has very good mod support.

321
00:20:58,800 --> 00:21:00,800
It has incredibly good mod support.

322
00:21:00,800 --> 00:21:03,800
I recommend it to everyone, it adds a lot of color to the game.

323
00:21:03,800 --> 00:21:04,800
It adds a lot of variety.

324
00:21:04,800 --> 00:21:07,800
There are funny, beautiful mods that you can laugh a lot at.

325
00:21:07,800 --> 00:21:09,800
It's super, I really liked it.

326
00:21:09,800 --> 00:21:10,800
Use these mods.

327
00:21:10,800 --> 00:21:16,800
After Resident Evil 2, Capcom starts developing many games for the Resident Evil series.

328
00:21:16,800 --> 00:21:18,800
Resident Evil becomes like a factory.

329
00:21:18,800 --> 00:21:20,800
They plan to release one game every year.

330
00:21:20,800 --> 00:21:23,800
Resident Evil 0 project for Nintendo 64.

331
00:21:23,800 --> 00:21:30,800
Resident Evil Code Veronica, a next-generation game for Dreamcast led by Shinji Mikami and the main team.

332
00:21:30,800 --> 00:21:34,800
A spin-off game for PlayStation 1 called Resident Evil Survivor.

333
00:21:34,800 --> 00:21:41,800
And Resident Evil 3, a large-scale game for PlayStation 1, led by Hideaki Kami, who directed the second game.

334
00:21:41,800 --> 00:21:46,800
But when Sony announced PlayStation 2 in the summer of 1998, things changed.

335
00:21:46,800 --> 00:21:53,800
To avoid the situation of "PlayStation 2 is coming out and we're still making games for PlayStation 1," Capcom cancels their PlayStation 1 Resident Evil 3,

336
00:21:53,800 --> 00:21:58,800
and starts making Resident Evil 3 for PlayStation 2 with brand new technology.

337
00:21:58,800 --> 00:22:00,800
What a long sentence this became, damn it.

338
00:22:00,800 --> 00:22:06,800
Since this project was also likely to take years, we had the possibility of not seeing the third game of the series for years.

339
00:22:06,800 --> 00:22:09,800
Therefore, Capcom makes another plan change.

340
00:22:09,800 --> 00:22:14,800
They go to Kami and say, "Look, since you have plenty of time, you're not making RE3 anymore, you're going to make RE4."

341
00:22:14,800 --> 00:22:17,800
We will squeeze RE3 in between with a different small team, they say.

342
00:22:17,800 --> 00:22:24,800
And thus, the Resident Evil 3 Nemesis project, which we know, emerges and is released in 1999.

343
00:22:25,800 --> 00:22:27,800
Resident Evil

344
00:22:28,800 --> 00:22:30,800
He didn't say 3.

345
00:22:30,800 --> 00:22:31,800
Where's 3, son?

346
00:22:31,800 --> 00:22:41,800
Resident Evil 3, which should normally be a small-scale spin-off game made to keep people entertained while waiting for the big game, becomes a very different game than we expected.

347
00:22:41,800 --> 00:22:47,800
First of all, there was the idea of playing with a brand new main character, but then they say, "No, let's play with a familiar face again."

348
00:22:47,800 --> 00:22:49,800
So who can we play with?

349
00:22:49,800 --> 00:22:52,800
Chris and Claire Redfield are being used in Code Veronica.

350
00:22:52,800 --> 00:22:55,800
They moved Leon to Resident Evil 4.

351
00:22:55,800 --> 00:22:57,800
What's left? Jill Valentine, whom we know
from the first game.

352
00:22:57,800 --> 00:23:04,800
So, our main character in the game is Jill
Valentine, and there's a huge disaster
facing Jill, who is trying to escape the
apocalypse in the city.

353
00:23:04,800 --> 00:23:09,800
A killing machine, Nemesis, programmed
only to kill S.T.A.R.S. members.

354
00:23:09,800 --> 00:23:14,800
Capcom brings the Mr. X concept from
the second game to this game in a much
bigger way.

355
00:23:14,800 --> 00:23:19,800
Nemesis isn't a creature like Mr. X, who
only appears a little in the game's B
scenario.

356
00:23:19,800 --> 00:23:24,800
It's the name of the game, we're talking
about a creature that chases us from the
beginning to the end of the game.

357
00:23:24,800 --> 00:23:27,800
Much more terrifying, much faster, and
much more deadly.

358
00:23:27,800 --> 00:23:32,800
When you first encounter him at the
beginning of the game, you might say,
"Oh, he's just like Mr. X."

359
00:23:32,800 --> 00:23:36,800
Just move to the corner and shoot from
there, when the creature gets closer, move
to the other corner and shoot from there.

360
00:23:36,800 --> 00:23:42,800
But after dealing a little damage, when
Nemesis starts running like Brando, you
realize it's not the same.

361
00:23:42,800 --> 00:23:47,800
Then, when he grabs an RPG and tries to
bomb your head, you realize much better
that they are not the same.

362
00:23:47,800 --> 00:23:51,800
Nemesis appears in many places from the
beginning to the end of the game.

363
00:23:51,800 --> 00:23:55,800
He can even start squeezing our heads with
an RPG from the roof in the most
unexpected place.

364
00:23:55,800 --> 00:24:00,800
He can dodge your attacks, evolve, even
many times.

365
00:24:00,800 --> 00:24:04,800
When he appears, we usually have two
options, either run or fight.

366
00:24:04,800 --> 00:24:09,800
And I think the best feature is that
Nemesis now appears as a script in most
places.

367
00:24:09,800 --> 00:24:15,800
But there is a part of the game where he
acts completely independently of the script
with his own intelligence.

368
00:24:15,800 --> 00:24:19,800
They've thrown Nemesis into the city and
he's looking for you in the city.

369
00:24:19,800 --> 00:24:22,800
When he finds you, he chases you until
you hide in the safe room.

370
00:24:22,800 --> 00:24:24,800
You entered the safe room, you waited.

371
00:24:24,800 --> 00:24:26,800
Nemesis is forced to move away.

372
00:24:26,800 --> 00:24:27,800
I'm throwing, he went to the right.

373
00:24:27,800 --> 00:24:33,800
If you leave the safe room and enter the
right side, you can directly find Nemesis
there and he starts chasing you again.

374
00:24:33,800 --> 00:24:35,800
If you went to the left, you are safe for
a while.

375
00:24:35,800 --> 00:24:36,800
Because Nemesis is on the right.

376
00:24:36,800 --> 00:24:41,800
But since he travels the entire map, he
will find you one way or another and start
chasing again.

377
00:24:41,800 --> 00:24:49,800
It is necessary to congratulate the
production team very, very much because
they were able to do this completely
random chase in the city again on
PlayStation 1.

378
00:24:49,800 --> 00:24:54,800
Resident Evil 3 is by far the most
enjoyable game to play among the first 3
games.

379
00:24:54,800 --> 00:24:57,800
I really don't know how they made this
game in such a short time.

380
00:24:57,800 --> 00:24:58,800
Let's start from the beginning.

381
00:24:58,800 --> 00:25:01,800
Now, we don't have to play this game more
than once.

382
00:25:01,800 --> 00:25:02,800
Playing it once is enough.

383
00:25:02,800 --> 00:25:04,800
There are no different scenarios or
anything like that.

384
00:25:04,800 --> 00:25:07,800
Actually, technically, we can finish the
game 8 times.

385
00:25:07,800 --> 00:25:12,800
Because every time you finish, a screen
comes up at the end with information about
what a character is doing right now.

386
00:25:12,800 --> 00:25:16,800
But that's it, it's just a PNG image.

387
00:25:16,800 --> 00:25:19,800
You can look at it on the internet, so
you don't have to finish it 8 times.

388
00:25:19,800 --> 00:25:22,800
The fact that it ends directly after
finishing it once is a plus for me.

389
00:25:22,800 --> 00:25:23,800
There are choices in the game.

390
00:25:23,800 --> 00:25:28,800
In many places, you can choose one of 2
options and proceed in the game that way.

391
00:25:28,800 --> 00:25:33,800
This usually changes about 5 minutes of
the game's sequence in your progress
according to your choices.

392
00:25:33,800 --> 00:25:37,800
I'm throwing, you're entering a factory
from the back instead of the front.

393
00:25:37,800 --> 00:25:39,800
But eventually it comes together in one
place, of course.

394
00:25:39,800 --> 00:25:44,800
The problem of moving the character that
you complained about in the first game and
that was not in the second game has been
fixed.

395
00:25:44,800 --> 00:25:50,800
Finally, our quick turn button, which was
in the prototype version of the first game,
is now officially in this game.

396
00:25:50,800 --> 00:25:53,800
It's not enough, we also have a dodge
button in this game.

397
00:25:53,800 --> 00:25:58,800
You can avoid incoming attacks when you
press it at the right time just before the
enemy attack.

398
00:25:58,800 --> 00:26:01,800
Look at the feature that the guys put in
in 1999, Resident Evil 3.

399
00:26:01,800 --> 00:26:06,800
I said you only need to play the game
once, but if you want to play it many
times, the game opens a very nice door
for you.

400
00:26:06,800 --> 00:26:11,800
Because every time you play the game, the
locations of the enemies and the locations
of the items change.

401
00:26:11,800 --> 00:26:14,800
This adds a flavor if you want to
replay the game.

402
00:26:14,800 --> 00:26:17,800
The first two games mostly took
place in a single location.

403
00:26:17,800 --> 00:26:20,800
So you were passing through the
same corridors 89 times.

404
00:26:20,800 --> 00:26:24,800
But this game starts in a huge
city and you keep moving on.

405
00:26:24,800 --> 00:26:27,800
You also enter the police station
from the second game.

406
00:26:27,800 --> 00:26:30,800
You also enter the clock tower, but
you don't stay there for long.

407
00:26:30,800 --> 00:26:33,800
Immediately afterwards, you
continue to progress in different places.

408
00:26:33,800 --> 00:26:39,800
In short, Resident Evil 3 is much
more enjoyable than the first two games.

409
00:26:39,800 --> 00:26:43,800
Resident Evil 3 is definitely my
favorite among these three games.

410
00:26:43,800 --> 00:26:45,800
And it has very cool scenes.

411
00:27:01,800 --> 00:27:06,800
Before the new generation Resident
Evil games come, we have a game.

412
00:27:06,800 --> 00:27:10,800
Resident Evil Survivor, which was
also released for PlayStation 1.

413
00:27:14,800 --> 00:27:17,800
This project is another small game
that came from a small team.

414
00:27:17,800 --> 00:27:22,800
It's quite small, you can finish the
game in about an hour and a half.

415
00:27:22,800 --> 00:27:30,800
FPS game of course, you know, in
the PlayStation 1 era, we still don't have an option to move with the left analog stick and aim with the right analog stick.

416
00:27:30,800 --> 00:27:35,800
That came with the first Alien game,
and they cursed the Alien game.

417
00:27:35,800 --> 00:27:37,800
So the controls are pretty cancerous.

418
00:27:37,800 --> 00:27:44,800
Normally, this game is not for
playing with a controller, but with a special gun developed for PlayStation 1.

419
00:27:44,800 --> 00:27:49,800
While you can play with this gun in
the European and Japanese versions, they remove gun support in the American version.

420
00:27:49,800 --> 00:27:54,800
Because of a terrible school shooting
incident at that time, they say it is better not to include it.

421
00:27:54,800 --> 00:27:57,800
The game combines everything from
the first two Resident Evil games.

422
00:27:57,800 --> 00:27:59,800
There is also the Hunter creature
from the first game.

423
00:27:59,800 --> 00:28:01,800
There is also the Licker creature
from the second game.

424
00:28:01,800 --> 00:28:03,800
Even Mr. X is there.

425
00:28:03,800 --> 00:28:06,800
Mr. X comes and punches your screen.

426
00:28:19,800 --> 00:28:21,800
The number is also quite high.

427
00:28:21,800 --> 00:28:25,800
You kill about 50 Mr. X from the
beginning to the end of the game.

428
00:28:25,800 --> 00:28:30,800
As you can see from the background
image, it's not fun to play, it's a bit of a cancerous game.

429
00:28:30,800 --> 00:28:35,800
While playing, I couldn't stand it
anymore and activated infinite ammo and health cheats.

430
00:28:35,800 --> 00:28:37,800
So I leaned back and played
comfortably.

431
00:28:37,800 --> 00:28:39,800
The game was great, really.

432
00:28:50,800 --> 00:28:53,800
So Resident Evil Survivor is a very,
very bad game.

433
00:28:53,800 --> 00:28:55,800
There is not much to talk about the
game anyway.

434
00:28:55,800 --> 00:28:58,800
I'm tired, let's finish this video here.

435
00:28:58,800 --> 00:29:04,800
I talked about the games of the
PlayStation 1 era in this video, and in part 2, I will talk about the games of the PlayStation 2 era.

436
00:29:04,800 --> 00:29:06,800
See you later, friends.
Powered by translatesubtitles.org